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Steam News30 July 20223y ago

Patch 1.01.4

Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction! Character Changes Volt Knight Evade duration reduced from 0.4s to 0.

Full notes

Full Kingdom Gun update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!

What changed

5 fixes1 addition15 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Server
  • Fixes
changedHello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!
changedCharacter Changes Volt Knight Evade duration reduced from 0.4s to 0.35s
changedVolt Knight Evade cooldown reduced from 5s to 4s
changedVolt Knight Ultimate cooldown reduced from 45s to 40s
changedBishop Shockwave cooldown increased from 8s to 9s
changedPrincess Ro Evade cooldown increased from 5s to 6s
Character Changes Volt Knight Evade duration0.4s0.35sCharacter Changes Volt Knight Evade duration decreased, nerfVolt Knight Evade cooldown5s4sVolt Knight Evade cooldown decreased, buffVolt Knight Ultimate cooldown45s40sVolt Knight Ultimate cooldown decreased, buffBishop Shockwave cooldown8s9sBishop Shockwave cooldown increased, nerf

Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s

Volt Knight Evade cooldown reduced from 5s to 4s

Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun

Volt Knight Ultimate cooldown reduced from 45s to 40s

Bishop Shockwave cooldown increased from 8s to 9s

Princess Ro Evade cooldown increased from 5s to 6s

Reduced Rotorcycle ride time from 4s to 2.5s Princess Ro now has invincibility during Rotorcycle

Gun Changes

Piggy Bank damage multiplier reduced from 2.0x to 1.65x

Gameplay Changes

Increased player damage gain per level up from 0.75 to 1.5

Increased player starting HP by 30

Increased enemy damage scaling after Ligma Beach from 20% to 30% Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)

Replaced a small chest with a Large Chest in early biomes

Replaced a small Gun Chest with a Large Gun Chest in early biomes

Increased Gold Capsule spawns by 3 per biome Fixed a safe spot in Mummy's miniboss room

Increased Gate Lords damage from 46 to 55 Increased base HP of Gate Lords from 1800 to 2800

Disabled all passive regeneration in intro maps

Systems Changes

Fixed an issue where multiplayer difficulty could be higher than intended Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects

Improved multiplayer AI targeting

Fixed Necro enemy attacks on dead players causing a crash in multiplayer

Fixed several events that could cause a partial desync in multiplayer

Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames Fixed a number rounding discrepancy when using Blood Statues

Source

Steam News / 30 July 2022

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