Full notes
Full Kingdom Gun update
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Repeated intro
Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!
What changed
- Gameplay
- Balance
- Maps
- Server
- Fixes
Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s
Volt Knight Evade cooldown reduced from 5s to 4s
Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun
Volt Knight Ultimate cooldown reduced from 45s to 40s
Bishop Shockwave cooldown increased from 8s to 9s
Princess Ro Evade cooldown increased from 5s to 6s
Reduced Rotorcycle ride time from 4s to 2.5s Princess Ro now has invincibility during Rotorcycle
Gun Changes
Piggy Bank damage multiplier reduced from 2.0x to 1.65x
Gameplay Changes
Increased player damage gain per level up from 0.75 to 1.5
Increased player starting HP by 30
Increased enemy damage scaling after Ligma Beach from 20% to 30% Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)
Replaced a small chest with a Large Chest in early biomes
Replaced a small Gun Chest with a Large Gun Chest in early biomes
Increased Gold Capsule spawns by 3 per biome Fixed a safe spot in Mummy's miniboss room
Increased Gate Lords damage from 46 to 55 Increased base HP of Gate Lords from 1800 to 2800
Disabled all passive regeneration in intro maps
Systems Changes
Fixed an issue where multiplayer difficulty could be higher than intended Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects
Improved multiplayer AI targeting
Fixed Necro enemy attacks on dead players causing a crash in multiplayer
Fixed several events that could cause a partial desync in multiplayer
Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames Fixed a number rounding discrepancy when using Blood Statues
Source
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