Full notes
Full Kingdom Conquer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Fixes
- UI and audio
- Performance
Kingdom Conquer changes
It's been a while since I've posted the changes in Steam as they occur so frequently. Please see below for all the changes from Demo 1.3.0 until now. If you're a returning played or haven't tried the demo yet, now's an excellent time to get into it!
Don't forget to join our Discord. Demo 1.3.10
Implemented the events system.
Added wolves as an event.
Added alpha boar as an event.
Merged the phases into only two that being Kingdom and Conquer.
New 3D overworld cursor
Can now rotate the overworld map.
Fixed settler jaws in animations
Improved UI and menus.
Changed Decorations building category to Comfort and now only these affect the settler's comfort level.
Fixed some Comfort buildings not counting towards comfort level.
Reduced world boundary build limit.
Fixed player spawning on edges of cliffs.
Fixed weapons breaking causing the next one to the right to break instantly.
Removed How To Play screen.
Improved POV animations.
Added weapon durability to hotbar.
Improved overworld decals and clarity.
Improved overworld cursor selection and tooltip behaviour.
Demo 1.3.9
Added fishing for food.
Manually harvest from each school for a small amount of food.
Use the Hunting job to automatically harvest a larger amount each turn.
Updated some icons
Demo 1.3.8
Further improved overworld visuals.
Demo 1.3.7
Improved visuals for the overworld that also helps improve clarity.
Settler tools and weapons now break with durability.
Settler with jobs will automatically use up and re-equip their items each turn.
Clearer resource icons.
Updated building control panel.
Altered Settlers appearance to suite the world better.
Enemies start with sticks then later have swords.
Increase resource per turn gather rate to 50.
Increased blacksmith rate from 1 to 3 per turn per worker.
Removed additional resource cost of buildings other than lumber and stone.
Enemies will now always move to defend within their territory.
Fixed stuck lunge animation.
Fixed overworld from initially rendering LODs outside of the overworld boundaries.
Removed item duplication exploit (Thanks Scrandy).
Fixed overworld camera zoom speed
Stopped statues from being able to be claimed in combat mode.
Demo 1.3.2
These latest changes will better support the character progression that is coming soon:
Now able to climb vertical surfaces automatically using stamina.
Stopped sliding from occurring on uneven surfaces.
Removed mid-air jumping.
Replaced dashing with continuous sprinting.
Replaced stamina icons with a stamina wheel.
Replaced player health bar with heart icons.
Added breathing wheel timer.
UI improvements to the hotbar, overworld cursor and building menu.
Demo 1.3.1
Fixed overworld combats from appearing when you have an army on any tile that isn't your own.
Removed Delete Stack function
Changed the resource bar to only show resources that are in the wagon.
Added aggressiveness rating to enemy clans.
Fixed empty enemy tile names occuring.
Slightly improved command visuals.
Continuing a save game in the combat phase will restore remaining combats properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
