What changed
6 fixes3 additions0 changes0 removals
- Gameplay
- Store
- Balance
- Performance
- Fixes
addedBased on player feedback, we’ve adjusted how tutorials are handled. While the intention was to help new players get started and ensure core systems weren’t missed, feedback on the requirement to access the tutorial was quite insistent. As such, we’ve removed the requirement for Tutorials and baked some “Day 1” tutorialization into first playthroughs.
addedTutorial ChangesAdded a Day 1 Guide featuring step-by-step tutorial videos for the City, Store, and HQ
addedTutorial ChangesWe wanted to make sure that essential tutorials aren’t missed by new players, and recognize that returning players shouldn’t/wouldn’t necessarily need that. I tried to strike a balance between both, while leaving all engagement with the Tutorial fundamentally optional.
fixedOther FixesAddressed several minor issues to improve overall gameplay stability
fixedOther FixesFixed an issue where Electronics products were not properly reflected in reputation data in existing saves , allowing them to be sold correctly
fixedOther FixesTutorial feedback is still very welcome, as I see this a constantly-refining process and will remain a key area of focus up until 1.0 release.
King of Retail 2 changes
addedBased on player feedback, we’ve adjusted how tutorials are handled. While the intention was to help new players get started and ensure core systems weren’t missed, feedback on the requirement to access the tutorial was quite insistent. As such, we’ve removed the requirement for Tutorials and baked some “Day 1” tutorialization into first playthroughs.
addedAdded a Day 1 Guide featuring step-by-step tutorial videos for the City, Store, and HQ
addedWe wanted to make sure that essential tutorials aren’t missed by new players, and recognize that returning players shouldn’t/wouldn’t necessarily need that. I tried to strike a balance between both, while leaving all engagement with the Tutorial fundamentally optional.
fixedAddressed several minor issues to improve overall gameplay stability
fixedFixed an issue where Electronics products were not properly reflected in reputation data in existing saves , allowing them to be sold correctly
Dear Retailers,
Based on player feedback, we’ve adjusted how tutorials are handled. While the intention was to help new players get started and ensure core systems weren’t missed, feedback on the requirement to access the tutorial was quite insistent. As such, we’ve removed the requirement for Tutorials and baked some “Day 1” tutorialization into first playthroughs.
Tutorial Changes
Tutorials are now fully optional again
Added a Day 1 Guide featuring step-by-step tutorial videos for the City, Store, and HQ
The Day 1 Guide can be collapsed at any time if you prefer to explore freely.
We wanted to make sure that essential tutorials aren’t missed by new players, and recognize that returning players shouldn’t/wouldn’t necessarily need that. I tried to strike a balance between both, while leaving all engagement with the Tutorial fundamentally optional.
Other Fixes
Addressed several minor issues to improve overall gameplay stability
Fixed an issue where Electronics products were not properly reflected in reputation data in existing saves, allowing them to be sold correctly
Tutorial feedback is still very welcome, as I see this a constantly-refining process and will remain a key area of focus up until 1.0 release.
Thanks for the quick feedback, and enjoy the holidays!
Until next time, happy sales.
-Daniel