Update log
Full King of Retail 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Balance
- Performance
- Gameplay
Dear Retailers,
Whether you’re meeting people at a work mixer or flushing your DNS for the twentieth time that night: Networking is hard work.
But the best business never evolved in a vacuum. It takes collaboration, teamwork, and stick-to-itiveness. That’s why I’m proud to announce that November’s update, focusing on expanding King of Retail’s online functionality, is now live for all players!
The B2B Networking Update brings many online integrations into King of Retail 2 to make it faster, easier, and more intuitive to incorporate community creations into your stores, connect with the community, and share your designs online.
Let’s get right into it.
Hustle Across the World - Steam Cloud and Workshop Integration
In what will be a small but very welcome addition to the update, we’re introducing Steam Cloud Save support, which syncs your saves automatically across devices. No more transferring folder (no more renaming folders, either).
In-game save imports are also added to the build, making it easier to share saves between other players. This is a potentially huge opportunity for future opportunities in creating pre-fabricated saves, but that will be something we explore down the road.
Meanwhile, we’re also proud to announce that Steam Workshop Support has entered it’s first phase. What that means is that now:
You can build, design, and share Displays from directly within King of Retail 2, directly to the Steam Workshop.
You can browse, integrate and place new designs from the Workshop in mere seconds.
Upload designs as you make them, directly to the workshop.
With our external editor tool, you can create custom textures and objects and share them with the community.
We’re rolling out additional functionality for the Workshop as we progress through Early Acces s. I’m very excited to see what players share from their own design library!
King of Retail 2 Editing Tool is now Available!
For the discerning modder amongst you, we’re now also able to offer the King of Retail 2 Asset Editor, available from the King of Retail website. Using this, you’ll be able to create your own Custom textures and custom graphics for integration into the game!
This early release focuses on texture-based customization (such as wall and floor designs) and includes the groundwork for more sophisticated asset creation down the road. I’m also looking into how to better integrate the editor into the Steam landscape, so I hope to have some news on that shortly as well.
I’m continually blown away by some of the incredible creations that the community has done with the tools we’ve had on hand. I can’t wait to see what a better tool will allow players to do with their designs.
Compete for the Crown with Online Global Leaderboards
Retail can be a competitive business: time to see how you stack up.
The new Online Global Leaderboard visualizes the performance of players across the world in a living 3D cityscape. Your cumulative sales generate your “building” in the skyline, rising or falling as you push your company forward.
Currently, our Leaderboard allows you to.
Compare global rankings.
Filter for friends
Track your total sales across all saves
Data is fun to play with, and I’ll be introducing additional data sets in the future to let you see what other sales goals we can push forward.
Products Built by Excellence
We also have a backlog of new product updates to introduce with today’s update, take a look at what’s available below. Our focus this cycle is very broad, and going
Source
