King of Retail 2
Steam News 25 September 20257mo ago

The “Macromanagement” Update is now Live!

Dear Retailers, First, the “Rise to the Top” update added verticality through elevators and multiple-floor stores. In the meantime, we’ve been introducing quality of life changes to fix up build mode and help players re…

Update log

Full King of Retail 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions6 changes0 removals
  • Store
  • UI and audio
  • Gameplay
addedFirst, the “Rise to the Top” update added verticality through elevators and multiple-floor stores. In the meantime, we’ve been introducing quality of life changes to fix up build mode and help players realize their multi-level store complexes.
changedRun Multiple Stores!This is our highlight feature for the Macromanagement update. In today’s update, multiple stores now generator concurrent income through the addition of Store Automation.
changedRun Multiple Stores!Stores will currently, hour-by-hour, generate revenue based on real-time dynamics between your store, your customers, and your staff. This feature is only the first of many improvements we plan to make to Store Automation in order to build out complexities and ways players can run their stores at a distance.
changedEmployees, Ready to Work!Team Heirarchies have been implemented in the latest version as an accessible UI from your Headquarters computer.
addedEmployees, Ready to Work!One of our biggest ongoing bits of feedback are that employees do too little, putting a lot of busywork in the hands of owners. Team Heirarchy addresses that at its root, while opening the door for tons of new employee features in the future.
addedPromote Your Employees!Inherent to Team Heirarchy is the roles of Manager, Assistant Manager, and Team Leader that are now available as assignable to your staff through the HQ.

Dear Retailers,

First, the “Rise to the Top” update added verticality through elevators and multiple-floor stores. In the meantime, we’ve been introducing quality of life changes to fix up build mode and help players realize their multi-level store complexes.

But throughout King of Retail 2’s life, there’s been a recurring trend: the player has to do nearly everything relating to running a business. Employees can pick up some of the slack during the day, but you always have to be there to keep them acting.

No more. Today, we announce the launch of the “Macromanagement” Update. Now, employees come to the forefront and become the building blocks of your retail empire. It’s time extract the Human Resource and put your employees to work.

As well, with the update, we will be joining the Steam Autumn Sale for 20% off this Monday, September 29th until the 6th of October. So if you’ve just discovered King of Retail 2: welcome! Here’s what you can look forward to in today’s update.

Macromanagement Major Updates

Run Multiple Stores!

This is our highlight feature for the Macromanagement update. In today’s update, multiple stores now generator concurrent income through the addition of Store Automation.

Stores will currently, hour-by-hour, generate revenue based on real-time dynamics between your store, your customers, and your staff. This feature is only the first of many improvements we plan to make to Store Automation in order to build out complexities and ways players can run their stores at a distance.

To run your stores, you’ll need a capable team that you can rely on in your absence. That brings us to…

Employees, Ready to Work!

Team Heirarchies have been implemented in the latest version as an accessible UI from your Headquarters computer.

One of our biggest ongoing bits of feedback are that employees do too little, putting a lot of busywork in the hands of owners. Team Heirarchy addresses that at its root, while opening the door for tons of new employee features in the future.

In this view, you can assign teams to manage stores on your behalf. Assign your team heirarchy, taking into account that your Manager sets the example for their team to follow, and that every team member needs support and structure in their workplace.

Promote Your Employees!

Inherent to Team Heirarchy is the roles of Manager, Assistant Manager, and Team Leader that are now available as assignable to your staff through the HQ.

Each serves a different role, structurally, in the management of your store.

Team Managers - Represents the store when you’re not there. Managers need high skills, as their talents (or lack-thereof) will have ripple effects on other employees productivity, mood, and workload. A strong manager can bring a team together, while a weak one will disorganize them.

Assistant Manager - Can serve multiple roles currently. In small stores, they can act as a manager when the Manager is off, but they can also work in a delegative role in larger stores under a Manager, in order to lighten the load during busy shifts.

Team Leaders - Team Leaders oversee specific functions, spaces, or departments within a store. This also allows you to break up your Team the same way, dividing the workload within your store around what specific roles you need done. Large grocery stores need Produce Teams and Stock Teams, while smaller stores may want rotating shift teams. The choice is entirely up to how you’d like to build your store.

Employees - Employees have had their

Source

Steam News / 25 September 2025

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