Full notes
Full Kiloton update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Workshop
A commonly requested feature was the option to design your own levels. I've gone ahead and added some tools to let you do this!
The new 'Editor' mode lets you:
Cycle through map seeds until you find one you like
Set the number of players
Modify the fairness of the starting borders
Place down bases
Once you're happy with your new level, you can give it a unique name and description, then save it to the campaign! Custom levels will show up at the end of the normal campaign, on the second and third pages.
These tools are pretty limited, but if you have requests for additions, or things like workshop/multiplayer support for custom levels, post about it in the discord! If there's player support for ideas, I'll definitely consider adding them to the game. You can find the discord here: https://discord.gg/XKNfPupCq6
Have fun! - spacemann
Source
Changelog.gg summarizes and formats this update. How we read updates.
