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Steam News12 March 20251y ago

Multiplayer Patch #5!

Update to v2.4.48 More netcode bug-squashing! Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages!

Full notes

Full Kiloton update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Fixes
  • Server
fixedUpdate to v2.4.48Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages!
changedUpdate to v2.4.48Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a world-scale game) These two fixes, in test scenarios, resulted a huge reduction of bandwidth use. Hopefully this is the big fix for hosting larger servers!
fixedUpdate to v2.4.48Fixed a bug with sometimes being unable to disband your own troops
changedUpdate to v2.4.48General streamlining of several common network messages
changedUpdate to v2.4.48Improvements to disconnect/state death logic

Update to v2.4.48

More netcode bug-squashing!

  • Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages!

  • Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a world-scale game)

    These two fixes, in test scenarios, resulted a huge reduction of bandwidth use. Hopefully this is the big fix for hosting larger servers!

  • Fixed a bug with sometimes being unable to disband your own troops

  • General streamlining of several common network messages

  • Improvements to disconnect/state death logic

Thanks for hanging in there with me with the netcode issues! Post bugs in the community discord! -spacemann

Source

Steam News / 12 March 2025

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