Full notes
Full KILLMAGE update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Today we've put out an update for KILLMAGE that adds localization for French, German, Italian, and Spanish! As well as some minor optimization and improvements.
Additions
added full localization for: French, German, Italian, and Spanish
added some secrets
added an option for axial deadzone
Changes
updated Unity version
optimizations with input handling
optimizations with enemies
light optimizations with steam leaderboards
minor adjustments in the backend
minor UI changes
Fixes
fixed cursor scaling
fixed a couple of issues with gamepad cursor controls
fixed the ending text overlapping the pause menu
It's been a minute, and the world has gone around again, but we are hard at work on our next project and want to thank everyone for the support. Every time we do one of these updates for our games, it always feels like the "last one," and we are by no means trying to pull a Terraria here; this is almost certainly, actually, finally, for real this time, the last one. Unless the new localization is somehow horrifically offensively translated, in which case, oops. Have a great day everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
