Full notes
Full KILLMAGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Today we've put out an update for KILLMAGE that allows custom colors, something of an "proper" ending, and minor changes/fixes galore!
Additions
added new lines of text after killing the Immortal
added the ability to use custom colors
added two new color options
added slightly more system stats
added an option to mute the game when out of focus
added a new secret weapon
Changes
updated Unity version
changed description of hyper mode to better clarify the effects
changed the controls menu to individually list movement rebinds
changed several minor UI components
changed an easter egg a bit
slightly improved color switching time
Fixes
fixed a null reference error if starting game without a controller
multiple fixes with the opening scene when booting game for the first time
finally ACTUALLY fixed staff projectiles not correctly aligning with FOV
Just like always we thank everyone for the support. Also we lied in the past update, this time we actually won't be putting out more updates for KILLMAGE, unless something horribly game-breaking is found. Have a great day.
Source
Changelog.gg summarizes and formats this update. How we read updates.
