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Steam News18 May 20242y ago

KILLMAGE 1.1.0 Update

Today we've put out a major update for KILLMAGE that re-balances a few enemies and staffs, adds a new mini-boss, and adds a leaderboard to the Steam version!

Full notes

Full KILLMAGE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions12 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Fixes
addedToday we've put out a major update for KILLMAGE that re-balances a few enemies and staffs, adds a new mini-boss, and adds a leaderboard to the Steam version!
addedadded Steam leaderboard support
addedadded a changelog
addedadded guaranteed Mass of Souls to spawn at the start of the second loop
addedadded a new Twisted variant for the duration of the third loop
addedadded a rare dog secret

Today we've put out a major update for KILLMAGE that re-balances a few enemies and staffs, adds a new mini-boss, and adds a leaderboard to the Steam version!

Additions:

  • added Steam leaderboard support

  • added a changelog

  • added guaranteed Mass of Souls to spawn at the start of the second loop

  • added a new Twisted variant for the duration of the third loop

  • added a rare dog secret

  • added a few sound effects

  • added a few smaller graphical assets

Changes:

  • changed "highscores" in the compendium to "highscores - local"

  • changed the interaction prompt in the compendium to be more clear

  • changed jumping height and responsiveness to be more consistent

  • changed the Twisted to no longer move towards the player

  • changed the Immortal's projectile attack to start with a small delay

  • changed staff projectiles to correctly align with FOV

  • changed the Mass of Souls to be bouncier

  • changed the Hidden to now possibly hover above the player

  • changed the blood staff to do extra damage after projectile bounce

  • changed some UI layouts

  • slightly reduced possible extra spawns in subsequent loops for Accursed

  • adjusted a the aggression of enemies in subsequent loops

  • adjusted a few smaller visual effects

Fixes:

  • fixed time based stats & events scaling with hyper mode

  • fixed the Immortal's death animation looping with hyper mode

  • fixed possibly not being able to skip intro scene with controller

Thank you everyone for the support, we probably won't be putting out more updates for KILLMAGE as its a pretty simple game as is and we are busy working on our next game, have a great day!

Source

Steam News / 18 May 2024

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