Killing Things With Your Friends
Steam News 19 April 20261mo ago

Post-Playtest Update

EXOGEN LABS - SUBJECT ADVISORY Feedback has been analysed and applied to the testing program. Trial modules have undergone reconfiguration and mopping, and new comm-links have been distributed to participants. -- Exogen…

Update log

Full Killing Things With Your Friends update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes5 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Balance
addedFeedback has been analysed and applied to the testing program. Trial modules have undergone reconfiguration and mopping, and new comm-links have been distributed to participants.
fixedPlaytest FeedbackThanks to you all, we found and fixed a lot of bugs, and are looking to add many QOL improvements and minor changes to improve both how KTWYF looks and feels to play, based on your feedback.
fixedBugs & QOL ChangesSacrifice Challenge Fixed the bug in 3-4 player lobbies causing enemies to stop spawning after making the sacrifices.
addedBugs & QOL ChangesUpstairs Downstairs Challenge Increased the timing window to get limbs into each grinder from 2 seconds to 2.5 seconds Added a progress bar downstairs
fixedBugs & QOL ChangesLimbs Fixed a bug that allowed the player to stack limb charge buffs to higher values than intended Changed delimbing behaviour to increase the skill ceiling for catching falling limbs Reduced projectile drop from Beetle blaster
changedBugs & QOL ChangesTiming remains a key factor in this challenge - if you jump on a tile when it’s red or about to turn red, you may just hear someone on the intercom insulting your skills...

EXOGEN LABS - SUBJECT ADVISORY

Feedback has been analysed and applied to the testing program. Trial modules have undergone reconfiguration and mopping, and new comm-links have been distributed to participants.

-- Exogen Trial Operations

Hello Test Subjects,

Now that we've finished our first open playtest, we want to share with you an update on what we’ve learned and what’s coming next for Killing Things With Your Friends.

Playtest Feedback

Thank you to everyone who jumped into the playtest! We had over 9,000 people join the test and learned valuable information about how you play our game.

Thanks to you all, we found and fixed a lot of bugs, and are looking to add many QOL improvements and minor changes to improve both how KTWYF looks and feels to play, based on your feedback.

Bugs & QOL Changes

Incl. various minor bugfixes and improvements that are unlisted.

After we launched the playtest patch in the first week of the test, bringing loads of bug fixes and QOL changes, we discovered and squashed a few more bugs that were dashing your fun in the second week.

  • Sacrifice Challenge

    • Fixed the bug in 3-4 player lobbies causing enemies to stop spawning after making the sacrifices.

  • Upstairs Downstairs Challenge

    • Increased the timing window to get limbs into each grinder from 2 seconds to 2.5 seconds

    • Added a progress bar downstairs

  • Limbs

    • Fixed a bug that allowed the player to stack limb charge buffs to higher values than intended

    • Changed delimbing behaviour to increase the skill ceiling for catching falling limbs

    • Reduced projectile drop from Beetle blaster

  • Jumping Puzzle

    We hear you! The jumping puzzle IS hard. After watching hours of streamers falling to their death on this little passageway, we’ve decided to change how jumping works:

  • Variable jumping

    • Players can now carefully dictate how long they’re in the air by tapping or holding the jump key

Check out this comparison between jump heights:

Timing remains a key factor in this challenge - if you jump on a tile when it’s red or about to turn red, you may just hear someone on the intercom insulting your skills...

Upcoming Changes

  • Finding your team

    • Players will soon have a marker to help guide them in the direction of their teammates

  • Progression

    • Gold, Body Config upgrades & buffs are receiving proper implementation alongside a new MVP system that rewards the most efficient player in each round

  • Level generation

    • Respawn pods and loot rooms will be updated to generate closer to challenge rooms, to avoid players running down long hallways only to find rooms they don’t need

Proximity Chat

Every social game needs a way to communicate to solve puzzles, and in Killing Things With Your Friends, we wanted to ensure we chose something that would add a whole new layer to playing the game.

Now you can hear the direction and distance your friends are yelling from - and laugh at their echoing screams when they fall to their deaths.

Along with proximity chat comes newly animated faces!

You now have a wavy digital mouth that moves as you talk and eyes that blink, with customisation options for these features already in the works.

Your face glitches out when you take damage, and your filling health bar is shown when you heal.

These systems are still works-in-progress, but we’re already having tons of fun playing with them in our own tests, with more proximity chat features on the way.

Challenge Room

Source

Steam News / 19 April 2026

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