Update log
Full Killing Things With Your Friends update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Balance
- Gameplay
2025 is almost over, and it's been a pretty crazy year. We've been keeping mostly quiet until now, but that's all about to change. We're going to be bringing Killing Things With Your Friends to you in 2026, and we can't wait to show you what we've been working on.
The first question we often get asked is: How did you come up with the name?
We've released a few titles in the past, and before we started development on what is now KTWYF, the five of us were having a chat about what games we'd been playing recently and what we particularly enjoyed about them. One sarcastic and deliberately obtuse comment became a focal point for exploration: "I play games where i can have fun and kill things with my friends online." and from that a title was born! From there, we worked hard on building out a prototype, we were inspired by the over-the-top comical gore of movies like 'Bad Taste', and removing limbs and throwing them at each other just seems like a good time. Want to rip the tentacle off an enemy and use it to beat another one to death? Go for it!
We've also built out a whole bunch of rooms, some combat arenas, others with more puzzle elements, and we're fine-tuning these while we work on implementing procedural generation with the assets we've built. More on that later!
On top of literally everything else that goes into making a game with a small team, one area of recent focus has been looking at the UI. It can be quite hard trying to show durability for all four limbs while showing items, health and challenge objectives. Here's a few evolutions of our AI from our initial passes at UI overhaul.
Got a favourite? Let us know in the Discord!
We look forward to sharing more in the new year, in the meantime - Enjoy the holidays!
Killing Things with Your Friends team
Source
