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Steam News4 December 20241y ago

v0.1.1: Small patch to adress reported pain points

haste effect associated with picking up XP now has much more readable VFX - getting hit by enemy should feel more readable and more responsive, instead of like walking through mud - batteries spawn much more readily ear

Full notes

Full Kill Ze Bugs update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedhaste effect associated with picking up XP now has much more readable VFX - getting hit by enemy should feel more readable and more responsive, instead of like walking through mud - batteries spawn much more readily earlier in the run. You shouldn't really die to lack of juice, ever, unless you are actively trying to cheese the game - nerfed two overpowered augment interactions - zap and laser effects are more visible - laser spread was increased, to make multishot effects more visible

Kill Ze Bugs changes

addedhaste effect associated with picking up XP now has much more readable VFX - getting hit by enemy should feel more readable and more responsive, instead of like walking through mud - batteries spawn much more readily earlier in the run. You shouldn't really die to lack of juice, ever, unless you are actively trying to cheese the game - nerfed two overpowered augment interactions - zap and laser effects are more visible - laser spread was increased, to make multishot effects more visible
  • haste effect associated with picking up XP now has much more readable VFX - getting hit by enemy should feel more readable and more responsive, instead of like walking through mud - batteries spawn much more readily earlier in the run. You shouldn't really die to lack of juice, ever, unless you are actively trying to cheese the game - nerfed two overpowered augment interactions - zap and laser effects are more visible - laser spread was increased, to make multishot effects more visible

Source

Steam News / 4 December 2024

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