Full notes
Full Kill Ze Bugs update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and welcome to Kill ze Bugs Early Access.
What changed
- Balance
- UI and audio
Kill Ze Bugs changes
Making this game was an absolute blast and I sincerely hope that it will be just as fun for you to play it.
Please remember: as it is with any Early Access game, there is still content in the game that is not finished or somewhat rushed and unavoidably even some bugs.
If you feel like it, please make sure to post your opinions, ideas and critique on the Steam forums - as I'm a solo developer, your opinions are vital, and - especially this early into development process - have good chance of being taken into account, if only possible. Please be civil though - I'm open to actionable critique, but since I'm mostly making games out of love, I'm not open to rudeness.
Consider also following the game on Twitter/X - I intend to post some polls there to decide on what should I focus next, assuming the game gets any followers, of course.
What next?
The course of action from now greatly depends on feedback I receive, but for immediate future I plan to focus on expanding some missing features (controller/platform support, cloud saves etc), expanding the cast of characters, improving UI and of course bugfixing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
