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Steam News22 March 20263mo ago

Early Access v1.4e Update

Summary Added [Practice Mode] Improved Visibility Improved Controls and Frame Stability Hello, this is the SnakeEagle team. In this update, we have added [Practice Mode] and improved visibility and frame stability.

Full notes

Full KILL THE WITCH update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions22 changes1 removal
  • Gameplay
  • Performance
  • Store
  • Balance
  • Fixes
  • UI and audio
addedAdded [Practice Mode]
changedImproved Visibility
changedImproved Controls and Frame Stability
addedHello, this is the SnakeEagle team. In this update, we have added [Practice Mode] and improved visibility and frame stability. We took some extra time to carefully polish these changes, and we truly appreciate your patience. Thanks to your continued support, the game has made significant progress compared to its initial version, and we believe it has now reached a solid level of overall polish. Your reviews and feedback mean a great deal to us and give us tremendous motivation. We will continue listening closely to your suggestions as we move forward, and we are now preparing to begin full-scale development of Stage 3. Thank you, as always :)
changedVISIBILITY IMPROVEMENTSPlatforms that can be stepped on and items have been adjusted to be more clearly visible.
changedVISIBILITY IMPROVEMENTSImproved visual distinction for reflected projectiles and enemies.

Summary

  • Added [Practice Mode]

  • Improved Visibility

  • Improved Controls and Frame Stability

Hello, this is the SnakeEagle team. In this update, we have added [Practice Mode] and improved visibility and frame stability. We took some extra time to carefully polish these changes, and we truly appreciate your patience. Thanks to your continued support, the game has made significant progress compared to its initial version, and we believe it has now reached a solid level of overall polish. Your reviews and feedback mean a great deal to us and give us tremendous motivation. We will continue listening closely to your suggestions as we move forward, and we are now preparing to begin full-scale development of Stage 3. Thank you, as always :)

PRACTICE MODE

  • Practice Mode is permanently unlocked for stages on difficulties you have already cleared.

  • In Practice Mode, several convenience features are applied, such as no life consumption, automatic dialogue skip, and instant pause.

  • There are two types: “Practice Mode,” which starts from the beginning of a stage and allows you to update your best record, and “Boss Practice Mode,” which lets you start directly from boss battles without affecting your record.

VISIBILITY IMPROVEMENTS

  • Platforms that can be stepped on and items have been adjusted to be more clearly visible.

  • Improved visual distinction for reflected projectiles and enemies.

  • Overall visibility in Stage 2 has also been improved.

*Please note that this patch note may contain spoilers!

Player

  • Improved controls by refining input buffer logic.

  • Slightly increased the input buffer duration.

  • (1.3b) Improved jump responsiveness and fixed a particle-related bug.

  • (1.3b) Fixed a rare issue where jumping could become unavailable under certain conditions.

Stage

  • All projectiles and monsters now change color when hit back with a “Home Run,” improving visibility.

  • (1.3a) Additional wind-up frames for attacks are now applied only on Easy–Normal.

  • (1.3b) After using a “Jump Pad,” jump input is disabled for 0.1 seconds to improve control responsiveness.

Stage 2

  • Improved overall visibility across the stage and boss battle.

  • Fixed a bug where Nana’s boss fight Phase 3-2 HP bar was displayed incorrectly.

  • (1.3a) Fixed a bug where the lingering lightning in Phase 3 continued to deal damage even after its source had been destroyed.

Other

  • Added [Practice Mode].

  • Added “75” to the frame rate options.

  • Set the default frame rate to “75” on Steam Deck OLED.

  • Improved frame stability through various optimizations.

  • Fixed various minor bugs.

  • (1.4_2) Additional fixes, including audio-related bugs.

Update 1.4a (03/24)

Player

  • Increased the ground detection range to reduce excessive shaking on falling platforms

  • Fixed a bug where the landing effect was delayed when using “Roll” upon landing after a jump

  • (1.4a3) Fixed a bug where rapidly pressing the jump button caused it to behave like a double jump

  • (1.4a4) Fixed a bug where repeatedly pressing jump in water allowed a double jump.

Stage 2

  • (1.4a5) Adjusted the drop rate of “Will” from the “Ghost Bug” so that it is higher in Easy and Normal modes.

Other

  • Fixed audio-related bugs and improved optimization

Update 1.4b (03/28)

Player

  • Slightly increased attack speed of standing basic attacks (1, 2, 3) in Normal State

  • Fixed a bug where pressing jump at the moment of landing caused only a minimum-height jump

Stage 2

  • Reduced knockback from the “Electric” attack of the “Blue Heart” during Nana boss fight Phase 3

Other

  • Adjusted base selling price for the Poland region

1.4c Update (03/31)

Player

  • Improved the clarity of jump and falling animations

  • Fixed an issue where falling speed would briefly stop when the rolling animation ended during a fall

  • Fixed a bug where the jump animation would occasionally not play when jumping from a jump pad

1.4d Update (04/12)

Stage 2

  • Reduced the difficulty of Nana boss fight Phase 2 patterns on Easy and Normal

  • Added healing heart drops at the end of Nana boss fight Phase 2 on Easy

  • Increased the drop rate of fake hearts slightly at the end of Nana boss fight Phase 2 on Easy and Normal

1.4e Update (04/22)

Player

  • Improved “Upward Jump Attack” so that height gain is maintained for a short time even if the jump button is not continuously held

Stage 2

  • Nana Boss Fight Phase 2Adjusted some patterns on Easy–Normal to match the updated controls

Previously, both “Jump Attack” and “Upward Jump Attack” required the jump button to be held continuously in order to maintain height. However, more players than expected overlooked this, which made it difficult to destroy objects placed within reachable height and unintentionally increased the difficulty.

To address this, “Upward Jump Attack” has been adjusted so that height is maintained for a short duration even without holding the jump button. On the other hand, “Jump Attack” remains unchanged, still requiring the jump button to be held, allowing players to control their height more precisely depending on the situation.

If you have any feedback on these changes, feel free to share it with us anytime.

*If the update has been applied correctly, “v1.4e” will be displayed at the bottom-right of the title screen. If not, please restart Steam and launch the game again.

Feedback is always welcome!

Steam post image Discord Community Invite Link

The developer is there regularly! Feel free to drop by anytime :)

Source

Steam News / 22 March 2026

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