Full notes
Full KILL THE WITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
We’ve updated the details of Stage 1 in preparation for Early Access up to Stage 2 ! We’re currently focusing on essential Early Access tasks such as localization and trailer production.
We’ll be back with Early Access within the next 1–2 months !!
Happy New Year, and see you again very soon :>
Player
Optimized file size for sound effects played during transformation.
Stage
Slightly expanded the horizontal range where the player can stand on jump pads.
Boss Battle
In the Stage 1 Yozoh laser pattern, adjusted details so that the lower falling platforms always appear on the foremost layer.
In the Stage 1 Yozoh laser pattern, iron balls no longer take damage on Easy difficulty.
During certain scenes in the Stage 1 Yozoh boss fight, adjusted layering so that “Will” and “Heart” appear in front of the boss.
Other
Changed the game to launch on the primary monitor set by the operating system on first startup.
Changed the default resolution to 1920×1080.
Removed the “Exclusive Fullscreen” option from display modes.
Removed resolution restrictions based on monitor size.
If the update has been applied correctly, “v0.8d” will be displayed in the bottom-right corner of the main menu. If it is not shown, please uninstall the game and reinstall it.
Feedback and bug reports are always welcome!
0.8a Update (2026 / 01 / 03)
Bug Fix
Fixed an issue where the “Dog” enemy in Stage 1 Yozoh would occasionally spawn flipped.
0.8b Update (2026 / 01 / 07)
Other
Some Japanese translation expressions have been revised.
0.8c Update (2026 / 01 / 10)
Other
Some Chinese translation expressions have been revised.
v0.8d Update (2026 / 01 / 13)
Other
Overall English localization improvements * For about the past week, an early draft of the English translation was mistakenly applied. We sincerely apologize for any inconvenience this may have caused.
Improvements to certain Japanese localization
Improvements to certain Simplified Chinese localization
Improvements to certain Traditional Chinese localization
v0.8e Update (2026 / 01 / 17)
Player
Further increased the animation speed at the start of transformation
Added a mechanic that delivers a powerful hit to nearby enemies for a very brief moment when transformation begins
Added a mechanic that makes the player briefly immune to enemy attacks at the start of transformation
Bug Fixes
Fixed a bug where entering a dialogue scene while attempting to transform would cause the transformation state to persist permanently
Fixed various other minor bugs
Other
Comprehensive review and improvement of Korean spelling and grammar
Adjusted the screen shake intensity when landing a "Home Run" hit
0.8f Update (2026 / 01 / 19)
Other
Fixed several typos in Traditional Chinese text
0.8g Update (2026 / 01 / 22)
Other
Improved certain Simplified Chinese expressions
Improved certain Traditional Chinese expressions
Enhanced compressor behavior to prevent the default volume settings from exceeding a certain level
0.8h Update (2026 / 02 / 08)
Other
Fixed an issue where the Screen Mode option was not being saved correctly.
0.8i Update (2026 / 02 / 15)
Other
Improved certain Simplified Chinese expressions
Improved certain Traditional Chinese expressions
0.8j Update (Feb 20, 2026)
Player
Increased jump acceleration
Reduced recovery time after aerial attacks at the peak of a jump
Stage
Improved camera movement during vertical traversal (jumping, jump pads, etc.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
