This marks the final devlog for Stage 2! Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away.
Full notes
Full KILL THE WITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Maps
UI and audio
changedThis marks the final devlog for Stage 2!
changedOur current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2 , rating submission , localization , and launch preparations .
changedThe next devlog will be posted once Stage 3 has reached meaningful progress — most likely around March or April . ---------- Feel free to leave any questions or comments!
changedThis post contains information about Stage 2, which is still in development. **While I’ve tried to avoid major spoilers, please refrain from reading if you wish to experience the game completely fresh. ---------- I’ll keep it short and simple, sharing only images and GIFs — no major spoilers!
addedI’m also adding some minor visual and presentation touches to the stage.
changedI honestly never expected the development of Stage 2 to take this long.
KILL THE WITCH changes
changedThis marks the final devlog for Stage 2!
changedOur current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2 , rating submission , localization , and launch preparations .
changedThe next devlog will be posted once Stage 3 has reached meaningful progress — most likely around March or April . ---------- Feel free to leave any questions or comments!
changedThis post contains information about Stage 2, which is still in development. **While I’ve tried to avoid major spoilers, please refrain from reading if you wish to experience the game completely fresh. ---------- I’ll keep it short and simple, sharing only images and GIFs — no major spoilers!
addedI’m also adding some minor visual and presentation touches to the stage.
This marks the final devlog for Stage 2!
Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2, rating submission, localization, and launch preparations.
The next devlog will be posted once Stage 3 has reached meaningful progress — most likely around March or April. ---------- Feel free to leave any questions or comments!
*This post contains information about Stage 2, which is still in development. **While I’ve tried to avoid major spoilers, please refrain from reading if you wish to experience the game completely fresh. ---------- I’ll keep it short and simple, sharing only images and GIFs — no major spoilers!
Steam post imageSteam post imageSteam post image
I’m striving to find that delicate line — something beautiful yet disturbing, difficult yet understandable, a place where danger and fascination coexist.
I’m also adding some minor visual and presentation touches to the stage.
---------- [Closing Thoughts]
I honestly never expected the development of Stage 2 to take this long.
But in a way, the fact that it never truly feels “finished” — even when it’s almost done — feels very fitting for our game.