Full notes
Full KILL THE WITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Fixes
- Gameplay
- Balance
Hello!!
August is already over, and summer is nearly gone. I’m here to share the August development log!
Feel free to leave any questions at any time!
*This update includes details about Stage 2, currently in development. **I’ve tried to avoid spoilers as much as possible, but if you’d like to preserve the full experience, please refrain from reading further.
[Witch’s Objet -Nana’s Case-]
Steam post imageThis is shaping up to be the most harrowing part of the game. We’re working on “The Witch’s Objet.”
I’ve written and erased these words countless times— and even now, I’m still agonizing over how to finalize its content and direction.
It’s a part that wears down not only the creator, but also the players— and even the characters within the game itself.
Steam post imageBut it is precisely this part— utterly broken and grotesquely twisted— that stands as the very reason I’m making this game,
and the reason KILL THE WITCH might carve itself a little deeper into your memory. Above all, it’s what makes Yonah’s swing of her baseball bat truly justified.
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We’ve been paying special attention to the sound and direction in this part.
DEMO 0.6 UPDATE IN PREPARATION
Made Easy mode easier
Fixed various bugs and logic errors
Improved key-mapping features
Currently in preparation! The update is planned for September.
Summer is already beginning to fade away. Wishing you good health as always, and I’ll see you again with the September dev log.
Thank you, as always :3Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
