Full notes
Full Kill The Music update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Kill The Music changes
We’re celebrating Kill The Music achieving 15 000 Wishlists with a New Update that factors in some recent feedback from the Steam Next Fest players.
We appreciate everyone’s support and hope you enjoy these changes!
Kill The Music Demo Changelog v0.42
Major Changes
Enemies now display a warning to indicate movement direction and distance before lunging to the beat of the music.
Enemies do not move/lunge immediately after spawning.
Enemies have their hitbox disabled for the first beat after spawning (but enemies retain their hurtbox so they can be attacked)
Minor Changes
Gold skulls now do not turn red on hit and retain their gold color for clarity.
Slowed down default projectiles slightly
Removed controls reminders for early songs for Absurdity 2 and 3
Drum Starting Instrument is buffed to have +50% Meter Gain along with her Solo Attack Boost.
Set Rotating Laser enemy to not lunge to beat and just move slowly and steadily.
When using Quick Retry to keep 1 Upgrade, if the Upgrade involves an added Instrument (not your starting instrument) both the Upgrade and the added Instrument will be kept.
Attached Beat Hit SFX to Beat Volume Slider.
Anger Level 2 and Level 3 attack stat bonus increased.
Fear Level 2 and Level 3 attack stat bonus increased.
Boss Health increased slightly.
Bug Fixes
Keyboard correctly displayed +50% Beat Dmg on stats page (instead of 200%)
Fixed issue where Bass Upgrade: Vortex only spawned vortexes when solo was activated (should have been every beat hit)
Fixed issue where Enemies can get stuck when spawning on stage.
Fixed issue where player can sometimes fail to gain meter when Combo Shield was up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
