In this update3
Full notes
Full Kill Me If You Can update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
Kill Me If You Can changes
Haru: Character Balance Patch
Rebalanced to fit Haru's role.
Defense distribution readjusted
Evasion rate distribution readjusted
Added a new feature: 25 HP regeneration every 5 seconds
Added a new feature: 35% bonus from health recovery items
Starting equipment and items provided
Skill 2 (Run) > Added a stun effect upon landing
Woody: Character Balance Patch
Rebalanced to fit Woody's role.
Defense distribution readjusted
Evasion rate distribution readjusted
Block distribution readjusted
Added a new feature: 25 HP regeneration every 5 seconds
Added a new feature: 35% bonus from health recovery items
Stun effect distribution readjusted
Starting items provided
Overbalance effect removed
Miscellaneous
The HP icon in the side info tab now displays HP values in green.
Pressing the ~ key will move the screen to the base.
Fixed an issue where the active inventory would turn off.
Other bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
