In this update1
Full notes
Full Kill Me If You Can update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition6 changes0 removals
- Balance
changedHarry: Character Balance PatchHarry has been restructured to fit the original design intent, enabling him to perform as a tank.
changedHarry: Character Balance PatchIncrease in base defense
changedHarry: Character Balance PatchIncreased efficiency of Skill 1 (Shield Mode)
changedHarry: Character Balance PatchAddition of health recovery (50) every 5 seconds
addedHarry: Character Balance PatchAdded health recovery item bonus (100%)
changedHarry: Character Balance PatchEarly gear and items provided, fitting his role as a police officer
Kill Me If You Can changes
changedHarry has been restructured to fit the original design intent, enabling him to perform as a tank.
changedIncrease in base defense
changedIncreased efficiency of Skill 1 (Shield Mode)
changedAddition of health recovery (50) every 5 seconds
addedAdded health recovery item bonus (100%)
Harry: Character Balance Patch
Harry has been restructured to fit the original design intent, enabling him to perform as a tank.
Increase in base defense
Increased efficiency of Skill 1 (Shield Mode)
Addition of health recovery (50) every 5 seconds
Added health recovery item bonus (100%)
Early gear and items provided, fitting his role as a police officer
Removal of unnecessary Harry equipment items
Source
Changelog.gg summarizes and formats this update. How we read updates.
