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Steam News4 May 20262mo ago

01.01.03 | FinDrive (boss 2) Nerfed and More Shadow Improvements

slowed filter-- i mean findrive down a bit - findrive now goes back a bit upon respawning.

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Full KilaFlow update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedslowed filter-- i mean findrive down a bit - findrive now goes back a bit upon respawning. it is extremely abusable - findrive plays with the pink beachballs you should really be hitting if you're struggling for longer - fixed camera not returning to normal when platforming on pillars after an updog - Fixed mega gear keeping you invincible after it runs out - Kila no longer repeatedly does the double jump pose in certain airborne states - Kila's shadow now detects doomscrolls - Kila's shadow now rotates correctly when upside down to meet collision placement - Kila's shadow now dips down a bit instead of sticking to kila's tail when you get too close to it when falling to help with depth perception - Kila's inverted shadow, when in dark places and upside down, now displays target shadow correctly. I swear to god this worked before. - Kila's shadow now has a high visibility white circle around it when in its default state - Kila's shadow now does your taxes - Kila's shadow no longer does your taxes... - lowered usbee sfx - default camera rotation when gravity flipped has changed to give you more ground and shadow visibility - increased visibility of the bunking save select arrow, gave it a border, and removed the default bugged godot button visuals i hadn't noticed till now. - Kila's VFX are now properly hidden after defeating a boss - When fighting Tera, clashing will interrupt and reset your Flow Charge and its associated visuals, as well as keep Mega Gear properly where applicable - 7-6 has been given another OverClock at the checkpoint, as well as replaced some PopUps with Uploons - adjusted definition of "precision platformer" to be more literal rather than thematic

KilaFlow changes

fixedslowed filter-- i mean findrive down a bit - findrive now goes back a bit upon respawning. it is extremely abusable - findrive plays with the pink beachballs you should really be hitting if you're struggling for longer - fixed camera not returning to normal when platforming on pillars after an updog - Fixed mega gear keeping you invincible after it runs out - Kila no longer repeatedly does the double jump pose in certain airborne states - Kila's shadow now detects doomscrolls - Kila's shadow now rotates correctly when upside down to meet collision placement - Kila's shadow now dips down a bit instead of sticking to kila's tail when you get too close to it when falling to help with depth perception - Kila's inverted shadow, when in dark places and upside down, now displays target shadow correctly. I swear to god this worked before. - Kila's shadow now has a high visibility white circle around it when in its default state - Kila's shadow now does your taxes - Kila's shadow no longer does your taxes... - lowered usbee sfx - default camera rotation when gravity flipped has changed to give you more ground and shadow visibility - increased visibility of the bunking save select arrow, gave it a border, and removed the default bugged godot button visuals i hadn't noticed till now. - Kila's VFX are now properly hidden after defeating a boss - When fighting Tera, clashing will interrupt and reset your Flow Charge and its associated visuals, as well as keep Mega Gear properly where applicable - 7-6 has been given another OverClock at the checkpoint, as well as replaced some PopUps with Uploons - adjusted definition of "precision platformer" to be more literal rather than thematic
  • slowed filter-- i mean findrive down a bit - findrive now goes back a bit upon respawning. it is extremely abusable - findrive plays with the pink beachballs you should really be hitting if you're struggling for longer - fixed camera not returning to normal when platforming on pillars after an updog - Fixed mega gear keeping you invincible after it runs out - Kila no longer repeatedly does the double jump pose in certain airborne states - Kila's shadow now detects doomscrolls - Kila's shadow now rotates correctly when upside down to meet collision placement - Kila's shadow now dips down a bit instead of sticking to kila's tail when you get too close to it when falling to help with depth perception - Kila's inverted shadow, when in dark places and upside down, now displays target shadow correctly. I swear to god this worked before. - Kila's shadow now has a high visibility white circle around it when in its default state - Kila's shadow now does your taxes - Kila's shadow no longer does your taxes... - lowered usbee sfx - default camera rotation when gravity flipped has changed to give you more ground and shadow visibility - increased visibility of the bunking save select arrow, gave it a border, and removed the default bugged godot button visuals i hadn't noticed till now. - Kila's VFX are now properly hidden after defeating a boss - When fighting Tera, clashing will interrupt and reset your Flow Charge and its associated visuals, as well as keep Mega Gear properly where applicable - 7-6 has been given another OverClock at the checkpoint, as well as replaced some PopUps with Uploons - adjusted definition of "precision platformer" to be more literal rather than thematic

Source

Steam News / 4 May 2026

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