In this update5
Full notes
Full Kiipluu update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Kiipluu changes
Kiipluu Demo Update – Improvements & Fixes
We’ve just pushed a small update to the Kiipluu Demo focused on polish, visual improvements, and gameplay consistency. While this patch mainly addresses fixes and minor improvements, it prepares the demo for larger feature updates arriving next month.
New
Extra Save Points added to make progression smoother and reduce replay frustration.
Updated QTE visuals for clearer timing and better readability during intense moments.
Improvements
Improved rock throwing animations for smoother and more natural movement.
Improved NPC weapon equip animations for better combat presentation.
Fixes
Fixed several rendering glitches that could appear in certain environments.
The player can no longer cross the bridge without Ginna, preventing sequence breaks.
Various minor bug fixes and stability improvements.
What’s Next
This update is mainly groundwork. Next month we’ll release a larger demo update introducing new features, gameplay improvements, and additional polish based on your feedback.
If you’ve played the demo already — thank you for the feedback. It helps shape the next updates.
And if you haven’t tried it yet:
Play the Kiipluu Demo and add the game to your Wishlist.
Source
Changelog.gg summarizes and formats this update. How we read updates.
