Full notes
Full KHIO update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Gameplay
- Performance
Today we thought we would release a smaller update with some bug fixes and improvements.
Road Map
On our website, you can now view a list of what we plan to work on next. First, we have the early access release which brings you to a page with a list of the recent versions and changes. For a more in-depth list, you can take a look at our discord. The next major update will be on August 31st. This will be a small content update. Without giving too much information away this will include a new tutorial, caves, and shovels. After the small content update, we will be focusing on improving optimization and performance as much as possible. Once we have faster and better systems in place we will begin working on adding more content. We plan on adding to the story, expanding the map size, and adding more new and interesting places to explore. Stay tuned for more info.
Inventory
It seems that inventory visibility is becoming more of an issue than we first thought. To improve this we have added a slightly transparent background behind each slot. This should improve the contrast between the slots and different things in the environment. Please let us know if this helps or if there are more specific situations where it is hard to see.
Source
Changelog.gg summarizes and formats this update. How we read updates.
