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Latest Keyboard Warrior: Dreamstate updates
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- Keyboard Warrior: Dreamstate
Feb 2
Fixed various enemy spawning bugs
Announcement1 changeFix - Keyboard Warrior: Dreamstate
Version 3.0.0: Infinite Map and Crystals
Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements! Added new crystal mechanic and indicators at…
Announcement8 changes1 numericFix - Keyboard Warrior: Dreamstate
Version 2.8.1: New Enemy Spawning and AI
Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic. Enemy AI is now more group-oriented and predicts the player better. Increase color batching which increases performance.…
Announcement4 changesMapsPerformance - Keyboard Warrior: Dreamstate
Jan 29
Fixed laser and frenzy cube crash introduced in performance optimizations last patch Adjust various audio effects and gold cubes now have a new hit sound
Announcement2 changesFixPerformance - Keyboard Warrior: Dreamstate
Version 2.8.0: Hyper Mode
Added a new hyper and uber-hyper mode that increases game speed by 25% and 100% respectively. Note: this isn't just a movement speed increase, it's an increase in game clock speed. Added two new achievements based on th…
Announcement12 changes1 numericFix - Keyboard Warrior: Dreamstate
Maroon Fog Fixes
Improved performance on maroon fog 7 minutes+ Fixed a Maroon Fog crash that could occur when instancing blue goo balls later in the match Fixed a maroon fog crash that occurred when beating maroon fog Change gravity cub…
Announcement1 change2 numericFix - Keyboard Warrior: Dreamstate
Jan 28 - New Ui Visuals And Bugfixes
Updated UI Visuals Updated Maroon Fog Visuals Slightly Fixed tank heal ability not retriggering Increased tank and scientist movement speed Scientist now deals 10% less damage and field deals slightly less damage at a s…
Announcement1 changeFixBalance - Keyboard Warrior: Dreamstate
Version 2.7.5: New Visuals And Endgame Re-balancing
Updated visuals with a Desaturated style that lets through shades of red with background lightning vfx. Enemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels. Enemy damage now scales from…
Announcement14 changes4 numericFix




