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Steam News2 February 20233y ago

Version 3.0.0: Infinite Map and Crystals

Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements!

Full notes

Full Keyboard Warrior: Dreamstate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes2 removals
  • Maps
  • Performance
  • UI and audio
  • Balance
  • Gameplay
changedBoth Ether and Maroon Fog are now infinite-scrolling maps.
removedArena variations have been removed. This also means slight visual adjustments and overall performance improvements!
addedAdded new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns.
changedEnemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes!
removedSuper-dash is no longer infinite and has been changed to simply be a longer dash. Movement deceleration has also been tweaked.
changedEnemy health scaling increased from 0.35 - 1.25 to 0.35 - 1.85.
Enemy health scaling0.35-1.250.35-1.85

Keyboard Warrior: Dreamstate changes

changedBoth Ether and Maroon Fog are now infinite-scrolling maps.
removedArena variations have been removed. This also means slight visual adjustments and overall performance improvements!
addedAdded new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns.
changedEnemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes!
removedSuper-dash is no longer infinite and has been changed to simply be a longer dash. Movement deceleration has also been tweaked.

Both Ether and Maroon Fog are now infinite-scrolling maps.

Arena variations have been removed. This also means slight visual adjustments and overall performance improvements!

Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns.

Enemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes!

You must collect a certain number of crystals before the end of the match otherwise you won't enter the final boss fight.

Super-dash is no longer infinite and has been changed to simply be a longer dash. Movement deceleration has also been tweaked.

Enemy health scaling increased from 0.35 - 1.25 to 0.35 - 1.85.

Enemy speed scaling increased from 1.0 - 1.5.

Changed the ruby amulet fire visuals.

Fixed some bugs with drillers and tris not properly locking on to the player's position after spawning.

Give it a try and let me know what you think!

Source

Steam News / 2 February 2023

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