Full notes
Full Keyboard Warrior: Dreamstate update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Keyboard Warrior: Dreamstate changes
Updated visuals with a Desaturated style that lets through shades of red with background lightning vfx.
Enemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels.
Enemy damage now scales from 0.5 to 1.0 instead of 0.5 to 1.5 across kernel levels.
Osiris' health at higher kernel levels has been significantly reduced.
Changed Carbon and Obsidian Octo Sfx to match standard Octo.
Laser cube laser has an increased startup time but deals more damage and spins faster.
Enemy AI is now more powerful at lower kernel levels and scales less harshly over kernel levels.
Fixed a bug where switching from controller mode to keyboard mode while the game was active would cause problems with custom controls loading.
Nerfed mega diamond health.
Nerfed driller and mini driller health. Mini drillers now more closely follow the player before dashing.
Nerfed sapphire hit chance and duration across all rarities.
Fixed a bug where enemies effected by sapphire wouldn't properly run away from the player.
Nerfed vampire passive to scale less across difficulty levels and the base amount is reduced from 1% to 0.5%.
Fixed a bug where endless mode could be played below kernel 5.
Fixed a bug where the initial story intro when opening the game would replay after beating your first game.
Source
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