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Steam News27 January 20233y ago

Version 2.7.5: New Visuals And Endgame Re-balancing

Updated visuals with a Desaturated style that lets through shades of red with background lightning vfx. Enemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels.

Full notes

Full Keyboard Warrior: Dreamstate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions10 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedUpdated visuals with a Desaturated style that lets through shades of red with background lightning vfx.
changedEnemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels.
changedEnemy damage now scales from 0.5 to 1.0 instead of 0.5 to 1.5 across kernel levels.
changedOsiris' health at higher kernel levels has been significantly reduced.
changedChanged Carbon and Obsidian Octo Sfx to match standard Octo.
changedLaser cube laser has an increased startup time but deals more damage and spins faster.
Enemy health now scales0.351.25Enemy health now scales increased, buff25 instead of0.351.625 instead of increased, buffEnemy damage now scales0.51.0Enemy damage now scales increased, buff0 instead of0.51.50 instead of increased, buff

Keyboard Warrior: Dreamstate changes

changedUpdated visuals with a Desaturated style that lets through shades of red with background lightning vfx.
changedEnemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels.
changedEnemy damage now scales from 0.5 to 1.0 instead of 0.5 to 1.5 across kernel levels.
changedOsiris' health at higher kernel levels has been significantly reduced.
changedChanged Carbon and Obsidian Octo Sfx to match standard Octo.

Updated visuals with a Desaturated style that lets through shades of red with background lightning vfx.

Enemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels.

Enemy damage now scales from 0.5 to 1.0 instead of 0.5 to 1.5 across kernel levels.

Osiris' health at higher kernel levels has been significantly reduced.

Changed Carbon and Obsidian Octo Sfx to match standard Octo.

Laser cube laser has an increased startup time but deals more damage and spins faster.

Enemy AI is now more powerful at lower kernel levels and scales less harshly over kernel levels.

Fixed a bug where switching from controller mode to keyboard mode while the game was active would cause problems with custom controls loading.

Nerfed mega diamond health.

Nerfed driller and mini driller health. Mini drillers now more closely follow the player before dashing.

Nerfed sapphire hit chance and duration across all rarities.

Fixed a bug where enemies effected by sapphire wouldn't properly run away from the player.

Nerfed vampire passive to scale less across difficulty levels and the base amount is reduced from 1% to 0.5%.

Fixed a bug where endless mode could be played below kernel 5.

Fixed a bug where the initial story intro when opening the game would replay after beating your first game.

Source

Steam News / 27 January 2023

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