Full notes
Full Key To Heaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Gameplay
- Store
- Balance
Key To Heaven changes
The update will be released on July 28!
The game will be updated before that, when that is done you will see a countdown timer on the server selection page so that you can be ready when it goes live. I will shortly put all the servers into admin mode, at that time you will not be able to play until the countdown finishes.
Highlights:
- New ContentLots of new late-game areas added and new maps on all islands.
- Stat ResetThere is a new NPC, on the starting map, that offers a one-time full stat+skill reset for all characters.
New Equipment Slot: A 2nd Ring Slot. You can now use 2 rings but they can not be the same.
- Unidentified ItemsItems you get with random bonus stats will now be unidentified by default. A new NPC is added to all towns where you can now identify an item for 25gold. The name of the new NPC is 'Lore Seeker Lenny'.
New Item Qualities: Common, Fine, Rare and Epic. The better quality the better and more boosts it has. Different item qualities will display different colored backgrounds in the inventory and the item bonus text.
- Skinable itemsThere is a new NPC in each town that will allow you to skin your items. The cost will consist of either/and/or gold, emeralds, tokens, gems. The purpose is to allow for more late game customizations for your character, There is also another thing to consider. There are for example currently offhand items that do not have any visual graphics on your character. Such as quivers, scepters, orbs and so on. And those will now also be skinable!
- 60+ New ItemsThe current 10 different armor sets have now received an extra version of each called Prime. So for example you can find 'Leather Leggings Prime'. The prime gear will give extra bonuses while the normal set will just be basic. All prime gear is found from monster drops. 5 new weapons: A new weapon set has been added for all classes between Primordial and Impending.
- 30+ New SpellsIncludes new spell types, icons and spell animations.
Weather Effects: Rain, Snow, Fog, Thunder, Sandstorm, Hail.
Monster Diversity: Monsters now have the ability to shoot arrows and drop bombs on the ground which you will want to avoid.
Communication: The global chat will post the chat message across all servers, so if you are on EU and write in global, players on the US server will see it.
- New PlayersAll new characters start the game on x1 Seraph. There are currently 3 (optional) seraphs to be done, on each seraph you start back on level 1 but with more stat and skill points.
Balancing / New Content:
All new created players starts with 10 stat points in each stat. You get 5stat points per level. Each seraph provides an additional 5 points in each stat.
You can now hide behind blocked objects such as walls etc to avoid ranged enemies from attacking you. They will not see you so you can regroup and replan your next attack.
Seraph x1 requires level 60, each seraph after that requires +10 levels.
New tile type called a Box. Can be placed on a map and when all monsters on the map is killed, the boxes will dissapear to allow passage to other areas. The boxes can also be removed by walking on a switch tile. These two different systems with map boxes
Source
Changelog.gg summarizes and formats this update. How we read updates.
