Full notes
Full Keep Keepers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hello Keepers!
We have had a fantastic response to our first month on Steam! Your enthusiasm and support have been incredible, and we want to extend a huge THANK YOU to all of you. Your feedback has been invaluable, and while we’ve processed every bit of it, we can’t always respond to everything individually. Rest assured, your voices are heard!
Here’s what’s coming next:
Feature Updates & Improvements
More Save Slots: You asked, and we’re delivering!
Restart Confirmation: To avoid accidental restarts, we will add a "Yes/No" confirmation.
Gameplay Enhancements
Bombs in High-Level Play: We’ve noticed bombs aren’t used as much in advanced gameplay. Expect some tweaks to make them more appealing!
3 & 4-Player Mode: Acknowledging the challenges here, we’re making adjustments to improve balance, especially involving bombs.
Improved Local Co-Op Visibility: Playing with friends locally is now even easier to navigate and enjoy!
Balance Changes
Myst & Magic Adjustments: Fine-tuned for a more balanced experience.
- Fire & Air ProjectilesImproved projectile mechanics for these elements to be on par with Water Projectiles.
- New TotemsDiscover new totems to enhance your adventures.
We’re excited for the journey ahead and look forward to growing the game together with this incredible community. Keep sharing your thoughts and ideas, and we’ll keep working to make this the best experience possible.
When is this update coming? When it is ready. We were originally going to release the update for Christmas, but we lost two weeks due to illness, so we can't promise if we'll make it in time. But be assured we are working as hard as possible to ship it to you as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
