Update log
Full Kathana update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
Feature Changes
Dance emotes can now loop indefinitely.
Increased the spawn rate of Elite Monsters from 5% to 7%.
The Automatic Hunt repair feature now allows players to select durations of 30 minutes, 1 hour, 2 hours, or 3 hours.
Mandara and Shambala Prana rewards have been permanently doubled.
The Character HP/TP bar now displays the character’s level.
The Target Bar now displays the target’s level.
Extended the width of the Character HP/TP bar and Target Bar to better accommodate long names.
Removed the level indicator from target names displayed above monsters.
The Trade function will now be cancelled if a character moves from their position.
The Character HP widget and Target HP widget are no longer affected by gamma settings.
Bug Fixes
Fixed an issue where characters would not switch targets if the target was behind an obstacle while Automatic Hunt was active.
Fixed an issue where the Battle Boost feature in Automatic Hunt could persist longer than intended, preventing characters from picking up loot.
Fixed an issue where the final frame of a Dance emote appeared frozen when viewed by other players.
Fixed an issue where Nakayuda could become stuck after using buffs or heals while being attacked.
Fixed an issue where Nakayuda could become stuck after using buffs or heals while being knocked back.
Fixed an issue where Deva/Garuda would move to the last location where a monster died while using Automatic Hunt.
Fixed an issue where players could not see the animation and VFX of other characters performing AoE attacks.
Fixed an issue where the HP bar and Target Bar were not properly synchronized after using self-targeting.
Fixed an issue where characters could not recover lost Prana after resurrecting if they died shortly before maintenance.
Fixed an issue where Pustika, Ziva Pustika, and Quality Ziva Pustika could be used during a trade.
Fixed an issue where one player could have the Trade window open while the other did not.
Fixed an issue where a pending trade request (neither accepted nor rejected) prevented the player from sending a trade request to another player.
Fixed an issue where the Trade window and Vendor window could be opened at the same time.
Fixed a visual issue where monsters appeared with incorrect Max HP.
Source
