HomeGamesUpdatesPricingMethodology
Steam News11 March 20265mo ago

March 12th, 2026 Game Update

Feature Changes Dance emotes can now loop indefinitely. Increased the spawn rate of Elite Monsters from 5% to 7%.

In this update2

Full notes

Full Kathana update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes1 addition5 changes2 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Fixes
  • Store
addedFeature ChangesDance emotes can now loop indefinitely.
changedFeature ChangesIncreased the spawn rate of Elite Monsters from 5% to 7%.
changedFeature ChangesMandara and Shambala Prana rewards have been permanently doubled.
changedFeature ChangesThe Character HP/TP bar now displays the character’s level.
changedFeature ChangesExtended the width of the Character HP/TP bar and Target Bar to better accommodate long names.
removedFeature ChangesRemoved the level indicator from target names displayed above monsters.
spawn rate of Elite Monsters5%7%spawn rate of Elite Monsters increased, buff

Kathana changes

addedDance emotes can now loop indefinitely.
changedIncreased the spawn rate of Elite Monsters from 5% to 7%.
changedMandara and Shambala Prana rewards have been permanently doubled.
changedThe Character HP/TP bar now displays the character’s level.
changedExtended the width of the Character HP/TP bar and Target Bar to better accommodate long names.

Feature Changes

  • Dance emotes can now loop indefinitely.

  • Increased the spawn rate of Elite Monsters from 5% to 7%.

  • The Automatic Hunt repair feature now allows players to select durations of 30 minutes, 1 hour, 2 hours, or 3 hours.

  • Mandara and Shambala Prana rewards have been permanently doubled.

  • The Character HP/TP bar now displays the character’s level.

  • The Target Bar now displays the target’s level.

  • Extended the width of the Character HP/TP bar and Target Bar to better accommodate long names.

  • Removed the level indicator from target names displayed above monsters.

  • The Trade function will now be cancelled if a character moves from their position.

  • The Character HP widget and Target HP widget are no longer affected by gamma settings.

Bug Fixes

  • Fixed an issue where characters would not switch targets if the target was behind an obstacle while Automatic Hunt was active.

  • Fixed an issue where the Battle Boost feature in Automatic Hunt could persist longer than intended, preventing characters from picking up loot.

  • Fixed an issue where the final frame of a Dance emote appeared frozen when viewed by other players.

  • Fixed an issue where Nakayuda could become stuck after using buffs or heals while being attacked.

  • Fixed an issue where Nakayuda could become stuck after using buffs or heals while being knocked back.

  • Fixed an issue where Deva/Garuda would move to the last location where a monster died while using Automatic Hunt.

  • Fixed an issue where players could not see the animation and VFX of other characters performing AoE attacks.

  • Fixed an issue where the HP bar and Target Bar were not properly synchronized after using self-targeting.

  • Fixed an issue where characters could not recover lost Prana after resurrecting if they died shortly before maintenance.

  • Fixed an issue where Pustika, Ziva Pustika, and Quality Ziva Pustika could be used during a trade.

  • Fixed an issue where one player could have the Trade window open while the other did not.

  • Fixed an issue where a pending trade request (neither accepted nor rejected) prevented the player from sending a trade request to another player.

  • Fixed an issue where the Trade window and Vendor window could be opened at the same time.

  • Fixed a visual issue where monsters appeared with incorrect Max HP.

Source

Steam News / 11 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.