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Steam News17 January 20265mo ago

Katanaut Patch 1.107

Coming at you with a new patch of bug fixes and balance changes! This patch has some significant changes based on feedback that I've gotten from some folks where normal enemies are too easy, and bosses are too tanky.

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Full Katanaut update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedComing at you with a new patch of bug fixes and balance changes! This patch has some significant changes based on feedback that I've gotten from some folks where normal enemies are too easy, and bosses are too tanky. So what I've done is made normal enemies a little harder, and bosses a little easier, just to balance the scales. I have a couple of asks for people that see this! 1. I'd love your feedback on if the enemy hp changes are too harsh, or not enough! 2. If you feel like any skills/items/unlocks are bad in any way, let me know, and I can look into refreshing them :) Steam post image Core: - All basic enemies were buffed by 15% in speed/hp. - All boss hp were nerfed by 15%. - Updated background accessibility feature which lets you fade/blur the background. I made them a little more intensified because I had some reports that they don't help enough. - Some users noted that they wanted to use a different username on the leaderboards that was not their Steam ID. In this case, I'm happy to change out your name with anything you would like as long as it follows steam guidelines. Please submit a bug report from the main menu telling me your steam name on the leaderboard, and what you prefer the name to be. Balance: - Buffed grenade gun explosion radius and effect. - Grenade gun and Banana gun now have a recoil effect. - Buffed First Blood perk to trigger on enemies that have not been hit yet. - Goreweavers full-screen web attack has been adjusted to be slower and lower warp levels, and increase in speed in higher warps. - Mawhounds tumor attack(bouncing flesh orbs) has been nerfed slightly. Spawn delay has been increased at all warp levels to give more room for the player to breath. Bugs: - Fixed rare case where sometimes the water tunnels in the Sewers would disable a players movement. - Fixed an issue with items spawning on-top of spikes, will be pushed towards the player instead. - Fixed issue with Leedra fight where the boss music track will stop playing after 2 minutes. - Fixed issue where lore events conflict with echos(warp 3), locking Naut into a lore scene while being attacked by echos. - Fixed an issue where drones/minions target bosses before the boss fights start. - Fixed an issue from reports where people mentioned that the background when fighting Lilithex did not have enough contrast, so I blurred it a little to help with visibility. - Fixed an issue with drones/minions not being able to re-spawn during a rare corner-case of restarting runs while you have a lot of minions alive. - Fixed issue where Service Tunnels had some misplaced collision blocks in the middle of some hallways. - Fixed issue where echo fang uses it's charged ability twice. - Fix minor translation issues with some languages being incorrectly displayed.

Katanaut changes

fixedComing at you with a new patch of bug fixes and balance changes! This patch has some significant changes based on feedback that I've gotten from some folks where normal enemies are too easy, and bosses are too tanky. So what I've done is made normal enemies a little harder, and bosses a little easier, just to balance the scales. I have a couple of asks for people that see this! 1. I'd love your feedback on if the enemy hp changes are too harsh, or not enough! 2. If you feel like any skills/items/unlocks are bad in any way, let me know, and I can look into refreshing them :) Steam post image Core: - All basic enemies were buffed by 15% in speed/hp. - All boss hp were nerfed by 15%. - Updated background accessibility feature which lets you fade/blur the background. I made them a little more intensified because I had some reports that they don't help enough. - Some users noted that they wanted to use a different username on the leaderboards that was not their Steam ID. In this case, I'm happy to change out your name with anything you would like as long as it follows steam guidelines. Please submit a bug report from the main menu telling me your steam name on the leaderboard, and what you prefer the name to be. Balance: - Buffed grenade gun explosion radius and effect. - Grenade gun and Banana gun now have a recoil effect. - Buffed First Blood perk to trigger on enemies that have not been hit yet. - Goreweavers full-screen web attack has been adjusted to be slower and lower warp levels, and increase in speed in higher warps. - Mawhounds tumor attack(bouncing flesh orbs) has been nerfed slightly. Spawn delay has been increased at all warp levels to give more room for the player to breath. Bugs: - Fixed rare case where sometimes the water tunnels in the Sewers would disable a players movement. - Fixed an issue with items spawning on-top of spikes, will be pushed towards the player instead. - Fixed issue with Leedra fight where the boss music track will stop playing after 2 minutes. - Fixed issue where lore events conflict with echos(warp 3), locking Naut into a lore scene while being attacked by echos. - Fixed an issue where drones/minions target bosses before the boss fights start. - Fixed an issue from reports where people mentioned that the background when fighting Lilithex did not have enough contrast, so I blurred it a little to help with visibility. - Fixed an issue with drones/minions not being able to re-spawn during a rare corner-case of restarting runs while you have a lot of minions alive. - Fixed issue where Service Tunnels had some misplaced collision blocks in the middle of some hallways. - Fixed issue where echo fang uses it's charged ability twice. - Fix minor translation issues with some languages being incorrectly displayed.

Coming at you with a new patch of bug fixes and balance changes! This patch has some significant changes based on feedback that I've gotten from some folks where normal enemies are too easy, and bosses are too tanky. So what I've done is made normal enemies a little harder, and bosses a little easier, just to balance the scales. I have a couple of asks for people that see this!

  1. I'd love your feedback on if the enemy hp changes are too harsh, or not enough!
  2. If you feel like any skills/items/unlocks are bad in any way, let me know, and I can look into refreshing them :) Steam post image Core: - All basic enemies were buffed by 15% in speed/hp. - All boss hp were nerfed by 15%. - Updated background accessibility feature which lets you fade/blur the background. I made them a little more intensified because I had some reports that they don't help enough. - Some users noted that they wanted to use a different username on the leaderboards that was not their Steam ID. In this case, I'm happy to change out your name with anything you would like as long as it follows steam guidelines. Please submit a bug report from the main menu telling me your steam name on the leaderboard, and what you prefer the name to be. Balance: - Buffed grenade gun explosion radius and effect. - Grenade gun and Banana gun now have a recoil effect. - Buffed First Blood perk to trigger on enemies that have not been hit yet. - Goreweavers full-screen web attack has been adjusted to be slower and lower warp levels, and increase in speed in higher warps. - Mawhounds tumor attack(bouncing flesh orbs) has been nerfed slightly. Spawn delay has been increased at all warp levels to give more room for the player to breath. Bugs: - Fixed rare case where sometimes the water tunnels in the Sewers would disable a players movement. - Fixed an issue with items spawning on-top of spikes, will be pushed towards the player instead. - Fixed issue with Leedra fight where the boss music track will stop playing after 2 minutes. - Fixed issue where lore events conflict with echos(warp 3), locking Naut into a lore scene while being attacked by echos. - Fixed an issue where drones/minions target bosses before the boss fights start. - Fixed an issue from reports where people mentioned that the background when fighting Lilithex did not have enough contrast, so I blurred it a little to help with visibility. - Fixed an issue with drones/minions not being able to re-spawn during a rare corner-case of restarting runs while you have a lot of minions alive. - Fixed issue where Service Tunnels had some misplaced collision blocks in the middle of some hallways. - Fixed issue where echo fang uses it's charged ability twice. - Fix minor translation issues with some languages being incorrectly displayed.

Source

Steam News / 17 January 2026

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