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Full notes
Full Katana-Ra: Shinobi Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Katana-Ra: Shinobi Rising changes
Good afternoon all!
Thank you for the quick feedback looks following the launch last week. We have managed to sort out a patch relatively fast to address the major quality of life issues that people wanted, here is the full patch notes:
Features
Full Controller Support - more improvements are still needed on this. Everything works with a controller, however, due to the fact that the character and the camera operate independently - in parts of the map this still causes issues. We will continue to iterate on that in upcoming patches. Mouse and Keyboard still is the most seamless way to play the game for now.
Steam Deck Support - Now that controller support is implemented, you can play on a Steam Deck.
Steam Cloud Saves - Steam now saves your save game to the cloud.
New difficulty levels added - We noticed that many people were having difficulty getting past the tutorial mini-boss. Three difficulty levels now exist in the game.
Korean Launguage Added - Because we are launching in Korea soon :D
Low Graphics Settings Removed - This was added initially because the game is an Unreal 5 engine game, and I wanted an option for people with old machines to play the game. This caused more issues than it solved - this has been removed.
Improvements
Indicators improved for combat targeting - There were too many indicators. Some were too small. This has been fixed.
Right click rotation improved - Right click rotation has moved to a more standard click, hold and rotate model.
Increased camera time on post-death clues - camera time on clue hints was too fast, this has been improved
Guard Captain boss fight grenade projectile bug fixed - The grenade projectile was just going all over the place. It is now more targeted.
Bug Fixes
Staircase collision bug - The first staircase by the first clue is occasionally bugged out in a collision. This has been fixed.
Intermittent bug on Disengage fixed - Sometimes when you Disengage, the enemy does not de-aggro. This has been fixed.
Thank you for supporting us, we will continue to add to the game over time and the post-launch Roadmap will be posted next week!
Source
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