Full notes
Full Kalahari’s End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Store
Kalahari’s End changes
Early Access Update v0.3.0 Patch Notes!
The map has been completely reworked and new areas have been added!
Here are some screenshots showcasing some of the new areas.
New Stuff,
Major changes to the entire map.
New 3D models for all cliffs and large stones.
New 3D model for mossy cliffs.
New visuals for waterfalls and rivers.
Extended some map areas for better base locations.
New in-game map adjusted for the updated terrain.
Fixes,
Fixed, Animals running through trees.
Fixed, Players getting stuck on some structures.
Fixed, Cave A not rendering when entering from lake entrance.
Fixed, Some plants meshing into cliffs.
Fixed, Some tips not displayed correctly.
Fixed, AI Pathing issues.
Fixed, Some terrain areas not rendering.
Fixed, Some lakes not rendering properly.
Fixed, Some cliff collision not working.
Changes,
Reworked some points of interest.
Consuming an item that provides energy boost will now fully reset energy boost timer.
Changed how terrain chunks are rendered.
Energy boost will now decrease slower while sleeping.
Optimized how rocks and stones are rendered.
Acacia thorn bushes will no longer cause skin irritation.
Slightly reworked tutorial.
DEV NOTES ON WORLD CHANGES:
Although this change seems minimal it will greatly change how the map looks and feels. With the new cliff meshes a whole new avenue for possible base locations and interesting points of interest are opened. IMPORTANT NOTICE FOR PLAYERS WITH EXISTNG SAVES:
For players with existing saves it is important to note that this change modifies a lot of pre-existing locations which could interfere with already built player bases. Although you will be able to reload your save after this update your base may be 'meshing' into the new environment details. Depending on how this effects your save it is recommended that players start a new game. (A tip, Bases built in open spaces should be fine but ones built near the edges of the map might see collision issues.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
