What changed
2 fixes1 addition0 changes0 removals
addedReworked the stamina system. Changes include: - Stamina depletion is back, but now it's called dehydration. Characters's maximum stamina gets depleted up to a 50% - Water can now be used via inventory to reduce the depletion - When stamina reaches 0, the character will no longer be unable to run. Instead, running speed is reduced progressively when stamina is below 25% - Attack damage is multiplied by current stamina. On full stamina, attacks deal 50% additional damage, while on 0 stamina they deal 50% of the total damage - Dodge iframes now depend on current stamina. Below 50% stamina, iframes are reduced to 66% of max iframes. Below 25% stamina, iframes are reduced to 33% of max iframes - Water can now be automatically collected when raining or snowing
fixedUpdated the base engine, including optimization tweaks - Fixed an issue where Sean wouldn't get progressively tired while attacking - Updated character sheets to properly display dead characters - Updated character rest menu, so now dead characters won't perform activities - Updated crafting menu, now it doesn't display dead character's recipes - Maelvar door kick now drains stamina and applies depletion depending on the lock's complexity - Fixed resting to properly change the state from injured to uninjured - Opened metal doors now persist as opened - Fixed an issue where more than one click was needed to use the dialogue wheel - Changed several abilities duration to last more - Changed the resting system, so now the required water and food depends on how many characters are currently alive - Added a queue on companion commands. Now characters can be ordered to attack several enemies in a row. (This one is still a work in progress, so issues are pending to be fixed)
fixedMore known issues will be addressed on the next patch, as well as quality of life improvements.
KAILA changes
addedReworked the stamina system. Changes include: - Stamina depletion is back, but now it's called dehydration. Characters's maximum stamina gets depleted up to a 50% - Water can now be used via inventory to reduce the depletion - When stamina reaches 0, the character will no longer be unable to run. Instead, running speed is reduced progressively when stamina is below 25% - Attack damage is multiplied by current stamina. On full stamina, attacks deal 50% additional damage, while on 0 stamina they deal 50% of the total damage - Dodge iframes now depend on current stamina. Below 50% stamina, iframes are reduced to 66% of max iframes. Below 25% stamina, iframes are reduced to 33% of max iframes - Water can now be automatically collected when raining or snowing
fixedUpdated the base engine, including optimization tweaks - Fixed an issue where Sean wouldn't get progressively tired while attacking - Updated character sheets to properly display dead characters - Updated character rest menu, so now dead characters won't perform activities - Updated crafting menu, now it doesn't display dead character's recipes - Maelvar door kick now drains stamina and applies depletion depending on the lock's complexity - Fixed resting to properly change the state from injured to uninjured - Opened metal doors now persist as opened - Fixed an issue where more than one click was needed to use the dialogue wheel - Changed several abilities duration to last more - Changed the resting system, so now the required water and food depends on how many characters are currently alive - Added a queue on companion commands. Now characters can be ordered to attack several enemies in a row. (This one is still a work in progress, so issues are pending to be fixed)
fixedMore known issues will be addressed on the next patch, as well as quality of life improvements.
Reworked the stamina system. Changes include: - Stamina depletion is back, but now it's called dehydration. Characters's maximum stamina gets depleted up to a 50% - Water can now be used via inventory to reduce the depletion - When stamina reaches 0, the character will no longer be unable to run. Instead, running speed is reduced progressively when stamina is below 25% - Attack damage is multiplied by current stamina. On full stamina, attacks deal 50% additional damage, while on 0 stamina they deal 50% of the total damage - Dodge iframes now depend on current stamina. Below 50% stamina, iframes are reduced to 66% of max iframes. Below 25% stamina, iframes are reduced to 33% of max iframes - Water can now be automatically collected when raining or snowing
These changes will be balanced based on testers feedback.
Bug fixes and QOL changes:
Updated the base engine, including optimization tweaks - Fixed an issue where Sean wouldn't get progressively tired while attacking - Updated character sheets to properly display dead characters - Updated character rest menu, so now dead characters won't perform activities - Updated crafting menu, now it doesn't display dead character's recipes - Maelvar door kick now drains stamina and applies depletion depending on the lock's complexity - Fixed resting to properly change the state from injured to uninjured - Opened metal doors now persist as opened - Fixed an issue where more than one click was needed to use the dialogue wheel - Changed several abilities duration to last more - Changed the resting system, so now the required water and food depends on how many characters are currently alive - Added a queue on companion commands. Now characters can be ordered to attack several enemies in a row. (This one is still a work in progress, so issues are pending to be fixed)
More known issues will be addressed on the next patch, as well as quality of life improvements.