What changed
1 fix0 additions1 change0 removals
changedImproved performance while in the refuge - Added the remaining subtitles for cutscenes - Added more drop locations in the city - Fixed collision for two ladders in the city - Changed the default keyboard input for managing the party, to the numbers: 1 for vanguard, 2 for support, 3 for rear guard and 4 for bearer, from R, Q, X, F respectively - Changed the default keyboard input for opening the abilities menu to "R" from "2" - Fixed an issue where players could drag the abilities from the abilities menu - Added a new input button for turning on/off the lamp. (Right shoulder button for gamepad, F for keyboard) - Fixed an issue that didn't let party members be changed in the party management menu - Improved the settings menu. There's a known issue while changing the inputs for the keyboard where the button will remain locked after changing it. Pending to be fixed - Changed the default weapon to melee instead of ranged - Fixed enemy damage feedback on fire and bleeding damage - Increased fire and bleeding damage from 5 to 7 and 3 to 5 respectively - Interacting with ladders is now more responsive - Fixed an issue where cross hair would fade after pointing for a while - Fixed the display of certain materials
fixedMore known issues will be addressed on the next patch, as well as quality of life improvements.
KAILA changes
changedImproved performance while in the refuge - Added the remaining subtitles for cutscenes - Added more drop locations in the city - Fixed collision for two ladders in the city - Changed the default keyboard input for managing the party, to the numbers: 1 for vanguard, 2 for support, 3 for rear guard and 4 for bearer, from R, Q, X, F respectively - Changed the default keyboard input for opening the abilities menu to "R" from "2" - Fixed an issue where players could drag the abilities from the abilities menu - Added a new input button for turning on/off the lamp. (Right shoulder button for gamepad, F for keyboard) - Fixed an issue that didn't let party members be changed in the party management menu - Improved the settings menu. There's a known issue while changing the inputs for the keyboard where the button will remain locked after changing it. Pending to be fixed - Changed the default weapon to melee instead of ranged - Fixed enemy damage feedback on fire and bleeding damage - Increased fire and bleeding damage from 5 to 7 and 3 to 5 respectively - Interacting with ladders is now more responsive - Fixed an issue where cross hair would fade after pointing for a while - Fixed the display of certain materials
fixedMore known issues will be addressed on the next patch, as well as quality of life improvements.
Bug fixes and QOL changes:
Improved performance while in the refuge - Added the remaining subtitles for cutscenes - Added more drop locations in the city - Fixed collision for two ladders in the city - Changed the default keyboard input for managing the party, to the numbers: 1 for vanguard, 2 for support, 3 for rear guard and 4 for bearer, from R, Q, X, F respectively - Changed the default keyboard input for opening the abilities menu to "R" from "2" - Fixed an issue where players could drag the abilities from the abilities menu - Added a new input button for turning on/off the lamp. (Right shoulder button for gamepad, F for keyboard) - Fixed an issue that didn't let party members be changed in the party management menu - Improved the settings menu. There's a known issue while changing the inputs for the keyboard where the button will remain locked after changing it. Pending to be fixed - Changed the default weapon to melee instead of ranged - Fixed enemy damage feedback on fire and bleeding damage - Increased fire and bleeding damage from 5 to 7 and 3 to 5 respectively - Interacting with ladders is now more responsive - Fixed an issue where cross hair would fade after pointing for a while - Fixed the display of certain materials
More known issues will be addressed on the next patch, as well as quality of life improvements.