HomeGamesUpdatesPricingMethodology
Steam News17 July 20232y ago

Demo v0.02a Update

Bewitched Mode no longer activates automatically. The player must activate it with the C key when at least one gauge is full The player no longer loses a life when hit by a bullet in Bewitched Mode, though the bonuses a

Full notes

Full Juuden Youshuugi ~ Crimson Paraselene update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions6 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
removedBewitched Mode no longer activates automatically. The player must activate it with the C key when at least one gauge is full
removedThe player no longer loses a life when hit by a bullet in Bewitched Mode, though the bonuses are still lost
fixedFixed a bug where Bewitched Mode disables deathbombing
addedSpecial Attacks can now be practiced with any character and shot type, as long as it has been encountered at least once character shot type, it is no longer character-specific
fixedFixed a bug where Anya's 1st boss special attack moves faster in 120fps
changedReduced screenshake on Anya's 1st boss special attack

Juuden Youshuugi ~ Crimson Paraselene changes

removedBewitched Mode no longer activates automatically. The player must activate it with the C key when at least one gauge is full
removedThe player no longer loses a life when hit by a bullet in Bewitched Mode, though the bonuses are still lost
fixedFixed a bug where Bewitched Mode disables deathbombing
addedSpecial Attacks can now be practiced with any character and shot type, as long as it has been encountered at least once character shot type, it is no longer character-specific
fixedFixed a bug where Anya's 1st boss special attack moves faster in 120fps
  • Bewitched Mode no longer activates automatically. The player must activate it with the C key when at least one gauge is full

  • The player no longer loses a life when hit by a bullet in Bewitched Mode, though the bonuses are still lost

  • When getting hit by an enemy bullet in Bewitched Mode, the player has temporary invincibility (~1/2 second) and some of the enemy bullets in the player's general area are cleared

  • Fixed a bug where Bewitched Mode disables deathbombing

  • Special Attacks can now be practiced with any character and shot type, as long as it has been encountered at least once character shot type, it is no longer character-specific

  • Bewitched Mode PIV Increase counter is now visible while still in Bewitched Mode

  • The magic circle effect in Bewitched Mode starts out big and slowly shrinks, to indicate how much time is left in Bewitched Mode

  • Fixed a bug where Anya's 1st boss special attack moves faster in 120fps

  • "Feldonian Regalia" - Made crystal bullet circles smaller on Platinum phase

  • Reduced screenshake on Anya's 1st boss special attack

  • Fixed a bug where CarolineA's focused bomb didn't fade away completely in 120fps

  • Extended area for bullets to be deleted off-screen

  • Fixed a typo in Caroline's Stage 2 dialogue

  • Music fades out more slowly at the end of stage 3

  • The last digit in the Special Attack Bonus is now always 0

  • Fixed a bug where, in the Special Attack Practice menu, players can practice attacks they haven't encountered/unlocked when they have scrolled down the menu

  • Updated still image used for stage 3 still background to reflect the darker water color in the full background

  • Hex Dolls in Hexnas's 2nd boss attack now spawn slightly lower on the screen, so the speech bubbles are easier to read

  • Large circle bullets in Anya's last special attack are now immune to bombs

  • Fixed a bug where pressing the confirm button when cursor is on "Boss BG Distortion" brought up the Stage BG Detail menu

  • Threshold for the amount of youkou required to enter Bewitched Mode is now different per difficulty

  • Anya's boss normal attacks have higher bullet density in Absurd difficulty

  • Anya has a new special attack background

  • The player can now press the X key to skip the animation on the Stage Clear screen

  • Blue rupees now change into red rupees when the player is at full power (The result is the same as before where red rupees for power acted as blue rupees for points when at full power)

  • Fixed a bug where, when a stage ends while the player is in Bewitched Mode and they earn enough pieces for an extra life or bomb, the remaining pieces were not added

  • Fixed a bug where timing out a non-survival special attack in Special Attack Practice incorrectly counted it as a successful capture

Source

Steam News / 17 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.