Full notes
Full Juuden Youshuugi ~ Crimson Paraselene update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
Juuden Youshuugi ~ Crimson Paraselene changes
Changed life piece requirement from 5 to 7
Changed magic item requirement to enter bewitched mode from 350 to 250
Added a counter to top and bottom of Youkou gauge
Fixed first stage 1 enemies shooting multiple bullets on top of each other
Bewitched Mode adds to PIV
Star and Moon items change appearance when Bewitched Mode is active
Magic meters are only reduced to 75% instead of 50% on death
Added “character belongs to” in each character’s profile
Sarnari midboss and boss have less health on each phase
Corrected typos in Manual
Fixed a bug where restarting special attack practice would put the player in stage 1
The Yes/No prompt no longer appears when using Quick Retry on the pause menu with the R key
The number of times continued is now the last digit of the player's score
Increased the number of frames allowed for deathbombing from 10 to 14
Slightly increased item collection radius
Reduced timer on all boss phases to either 45 or 40 seconds
When earning achievements, the in-game popup now shows all achievements at once, instead of one after another
Made gravestones in the stage 2 background smaller
Player will now earn one extra life piece in every other Bewitched Moon Mode
Multiple Life/Bomb pieces dropped when Bewitched Mode ends are now closer together
Reduced the brightness of the white foam on the water in the stage 3 background
Fixed a glitch where skipping through dialogue on practice mode causes the dialogue portraits to hang in front of the pause menu
Player can no longer graze when they have invincibility frames
CarolineA's lasers are no longer rendered on top of enemy bullets
Demo play is disabled temporarily, will be re-enabled in a future patch
Slowed down "safezone-eliminating" shuriken bullets in Sarnari's 1st boss special attack
Changed "shimmering" sound heard when starting a game
There is now a 2-second period after the boss is defeated before starting the next stage when the dialogue is turned off
Hexnas's 2nd normal boss phase shoots amulets in 1 direction instead of 3
Source
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