Update log
Full Junkyard Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
Dear Junkers! 🔧😄
just released a small hotfix focused on improving texture quality and stability on lower-end hardware.🚀
🔧 What’s fixed
Fixed an issue where textures could appear blurry or low-resolution after the latest update
Improved texture streaming behavior to better adapt to available GPU memory
Reduced aggressive mip downscaling on systems with limited VRAM
Overall more stable visual quality across different hardware configurations
💻 Who was affected
This issue mainly impacted players using GPUs with 4 GB of VRAM or less, such as:
NVIDIA GeForce GTX 1050 Ti
NVIDIA GeForce GTX 1650 (4GB)
Older AMD cards with similar memory limits
⚙️ Technical note (for transparency)
We’ve adjusted how the game handles texture memory allocation. Previously, a fixed memory pool could cause unintended texture downgrades on lower-end GPUs.
The system now scales more dynamically based on available hardware, resulting in more consistent visuals.
🙏 Thank you
@DM-Stealth, @EREN YAZICI (43)
Thank you for your reports and patience — they helped us quickly identify and resolve the issue.
More improvements and optimizations are on the way!
We’re continuously working on improving both gameplay systems and localization quality.
Thank you for being part of the journey — more updates are coming! 🚀
The game is constantly being developed — I strongly recommend checking the integrity of the game files!
Massive junkyard hugs from your favorite rust whisperer —
Junkman Adrian 😎🛠️💛
Source
