In this update1
Full notes
Full Junkyard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
- Maps
- Store
Junkyard Simulator changes
Dear Junkers! 🔧😄
This update focuses heavily on deep engine optimizations, UI stability, dismantling gameplay upgrades, and overall game responsiveness. A huge amount of work has been done under the hood to reduce stuttering, improve long-session stability, and make gameplay smoother across the entire world.
I’ve especially focused on optimizations, NPC, vehicle dismantling comfort, memory handling, and reducing FPS drops while driving and exploring. This patch also improves quest readability and introduces many quality-of-life changes for players using both mouse & keyboard and gamepads.
Vehicle dismantling has also received major improvements — including better camera handling, cleaner visuals, and removal of frustrating tiny interaction points on vehicles like the Blue Car and Pickup 1950.
As always — the game is still evolving heavily during Early Access. More redesigns, optimizations, and gameplay improvements are already in development. Thank you for supporting the development and helping me shape the future of the game! 💪
⚙️ Performance & Stability
Fixed issues causing stuttering and possible crashes while driving vehicles
Improved stability of item spawning and cleanup systems
Added protections against invalid array access errors
Fixed issues related to incorrect array cleanup during world streaming
Improved dynamic actor loading and cleanup systems
Enhanced level streaming and garbage collection performance
Improved game stability during fast travel and rapid map traversal
Optimized memory usage during long gameplay sessions
Fixed several issues causing FPS drops during world exploration
Added additional protections for quest and interaction systems
Improved overall game stability and prepared further backend optimizations for future updates
Reworked Level Streaming systems to reduce FPS drops during loading/unloading levels
Added staged activation of level elements to reduce sudden CPU/GPU spikes
Improved NPC activation logic — AI now activates with delay after level loading
Reduced active AI calculations and character ticks for distant NPCs
Optimized NPC animations by disabling animation updates for invisible characters
Reworked streetlight systems to improve performance in urban areas
Reduced lighting rendering cost by optimizing dynamic shadows and light ranges
Added environment instancing (including lamps), significantly reducing CPU load
Added gradual light activation after level loading
Reduced the number of simultaneously active components during level streaming
Improved gameplay smoothness while traveling between locations
Enhanced memory management during level loading/unloading
Continued optimization work for large urban areas and NPC systems
🚗 Vehicle Dismantling Improvements
Improved visual aspects of dismantling mode
Improved camera controls during dismantling
Improved dismantling camera zoom in/out behavior
Improved gamepad camera zoom controls during dismantling
Blocked the ability to pick up items through vehicle body parts during searches
Improved camera movement animations during dismantling
Improved automatic camera centering after using Hint mode during dismantling
Reworked dismantling for Blue Car and Pickup 1950 to remove frustrating tiny interaction parts
🧠 Quests, UI & Gameplay Improvements
Fixed a bug where Pickup 1950 could teleport under the starting shelter while driving in some areas
Fixed the “Buy Workstation” quest not completing correctly in some situations
Fixed infinite loading screen after starving to death
Added hints during Parcel quests when using the Parcel Computer
Added quest task descriptions directly in the Parcel Plan widget
Added optional extended help text explaining workstation purchase, worker assignment, and stocking systems
Added arrows highlighting correct buttons/icons during Parcel quests
Added highlighted Buy / Stock buttons for Parcel quests
Improved NPC animation disabling range on the Parcel
Fixed incorrect hint in the Stationary Crusher constantly showing “Lower the press pusher”
Improved flying bird animations
Fixed floating orange circles appearing above vehicles when exiting the Tow Truck near quest targets
Improved translation consistency on the Large Map
🖥️ UI & Interface Optimization • Optimized UI performance during intensive gameplay
Reduced unnecessary UI widget rebuilding during gameplay
Reduced dynamically loaded fonts in the interface
Improved text rendering and font cache performance
Reduced risk of microstutters related to UI refreshing
Improved systems responsible for refreshing markers and on-screen messages
🛠️ Small Fixes & Improvements
Fixed an issue where using the Renovation Station while holding an item (e.g. a fridge) could result in two active tools/items at the same time
Temporarily blocked Fast Travel on GPW
Removed the “Reset Character” button from the Main Menu
Improved tutorial hint visibility — tutorial text now flashes instead of the background
Fixed tool glitches that could occur when picking up objects during renovation interactions
Improved positioning of the “Buy Workstation” quest hint arrow during Parcel quests
Restored the fix preventing issues when interacting with food from the fridge near the Renovation Station
Further improved the Renovation system to prevent unnecessary overlap messages related to the Tool Wheel
Fixed missing throw trajectory visualization
Fixed visible Goal Actor issue during the “Buy Workstation” Parcel quest
Fixed a blocker issue where starving to death could result in an infinite loading screen
Added another safeguard for the Parcel “Buy Workstation” quest to ensure proper completion
Fixed missing fade animations for quest hints when selecting Workers and Workstations
Added additional hint arrows for hidden tabs when the scroll position is too low
🚀 What’s next 1. A few hotfix updates and polishing of features I didn’t manage to include yet (coming within the next 2 weeks)
Next, I’ll be focusing on redesigning core mechanics based on your feedback to make the gameplay more intuitive and enjoyable. After that, I’ll move on to adding new languages and fresh content to the game.
🙏 Thank you
Big thanks for all your feedback and support — it really helps shape the future of the game 💛
The game is constantly being developed — I strongly recommend checking the integrity of the game files!
Massive junkyard hugs from your favorite rust whisperer —
Junkman Adrian 😎🛠️💛
Source
Changelog.gg summarizes and formats this update. How we read updates.
