Update log
Full Junkyard Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Workshop
- Balance
- Store
- UI and audio
Dear Junkers! 🔧🔥
This update focuses heavily on input stability, system fixes, and overall performance improvements across the game. A lot of work has gone into refining mouse behavior, improving UI responsiveness, and optimizing core systems to make the experience smoother and more consistent.
As always — thank you for your support, feedback, and patience. Every update helps push the game further forward 🚀
🖱️ Input & Controls Improvements
Improved mouse input handling for players using multi-monitor setups
Adjusted DPI handling to provide more stable mouse movement on high-resolution displays
Improved viewport mouse capture behavior to prevent the cursor from escaping the game window
Reduced potential mouse micro-stutter in gameplay areas (especially on foot)
Minor input system adjustments for more consistent camera movement
Improved stability of the key binding system in control settings
⚙️ Systems & Stability Fixes
Fixed issues with game system initialization related to Game Instance configuration
Removed project configuration errors that could generate warnings in game logs
Fixed issues with loading certain materials in game builds
Improved shader configuration to prevent default materials appearing incorrectly
Fixed issues with UI widget focus behavior
Optimized system initialization during game startup
Improved overall UI and input stability
Improved game resource loading process
🗺️ Optimization & Performance
Minimap optimization and improved behavior for vehicles
Vehicle optimization, especially during deactivation states
Improved smoothness while exploring the workshop area
Reduced ghosting and “fake motion blur” during camera movement
Reduced flickering of small details
Lower TSR history memory cost
Improved overall image stability (less trailing behind camera)
🚗 Gameplay Fixes & Improvements
Fixed an issue where the Workstation purchase quest could get stuck
Improved texture of the orange vehicle used in the Car Body Packer
Improved visibility of resource names in the market widget (price changes)
Added tooltip info showing which resources can be sold
Changed scrap loading display in the stationary press — now shown in kilograms instead of percentage
Increased scrap processing speed in the Stationary Press (large vehicles like tanks now process faster)
Fixed issue with tutorial window staying on screen
🌍 Localization & UI
Added Turkish (TR) translations for resource contents in items
Added translations for input labels like “Left Shift”, “Left Ctrl” across all languages
Added translation for resource buff UI (bottom right corner)
Fixed English translation in the car painting preparation widget
Fixed typo in upgrade menu (“Scarp Heap” → “Scrap Heap”)
🎮 Camera & Interaction
Improved starting camera position in the Car Lift
Adjusted camera distance in the lift by +30%
⚡ System-Wide Optimizations
This update includes a broad optimization pass across many gameplay systems:
Vehicle renovation system optimization
Vehicles used for renovation across the world optimized
Garage assembly system optimization (behind workshop)
Item renovation system optimization
GPS path rendering on minimap optimized
Question mark indicators on map optimized
Vehicle reset system optimized
Treasure item spawning optimized
Vehicles for stationary press optimized
Road sign optimization
Interior item spawning optimization
Scrap pile interaction optimization
Workstations on parcels optimized
Resource storage points on parcels optimized
💡 More updates are coming soon! We continue working on new content, improvements, and major system upgrades.
Thank you for being part of the journey ❤️
💡 More performance-focused updates are coming.
The game is constantly being developed — I strongly recommend checking the integrity of the game files!
Massive junkyard hugs from your favorite rust whisperer —
Junkman Adrian 😎🛠️💛
Source
