Full notes
Full Junebug vs. Evil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
The Good Stuff
Changed the term 'upgrades' into 'perks' for clarity Perks now only cost 5 scrap and go up in price together New perk: item damage New loot box: scrap boxes Added a bullet hit sound (I thought this was already added!)
New item
upgrade kits Barricades have two levels of upgrades that boost their effectiveness Bear traps have two levels of upgrades (fire traps followed by explosive traps) Auto turrets are refilled from upgrade kits Throwing axes drop scrap or another throwing axe on enemy hit. Perfect for resource management builds!
Changed the health "item" to an actual item
medkit Added medkits to the starter loot box Added explosive red barrels that spawn like loot boxes Scrap shop price balancing Barricades now affect Junebug's movement speed as well (does not cause damage to player though) Added descriptions for items on the item wheel Added visual improvements and changes on Junebug's Cabin level VFX tweaks Increased crossbow explosion damage
Bugs: Fixed turret low animation error Fixed the revolver's attack speed (it's faster now) Optimization (over thousands of thrice-duplicated foliage removed)
Source
Changelog.gg summarizes and formats this update. How we read updates.
