Update history
Latest Jumpdrive updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Jumpdrive
Alpha 9 Live
Summary of Changes: Art: Completely revamped cities (15+ new buildings) New City Starport New Small Starport Core: Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered) All shaders port…
- Jumpdrive
Alpha 9 Live
Summary of Changes: Art: Completely revamped cities (15+ new buildings) New City Starport New Small Starport Core: Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered) All shaders port…
- Jumpdrive
Alpha 8.02 Live
This announcement is for incremental updates 8.01 (last week) and 8.02 (today). Summary of Changes: Art: Polishing for models and textures Stability: Fixed player AI glitch when entering Sol Fixed thruster trails render…
- Jumpdrive
Alpha 8.02 Live
This announcement is for incremental updates 8.01 (last week) and 8.02 (today). Summary of Changes: Art: Polishing for models and textures Stability: Fixed player AI glitch when entering Sol Fixed thruster trails render…
- Jumpdrive
Alpha 8 Final
Paragon Alpha 8 final has been released! Alpha 8 has seen significant work on improving the underlying functionality of the engine, including a significant re-write of the renderer (with improved shader support), multip…
- Jumpdrive
New Update: Debugging
A new minor update has been deployed, it applies some of the debugging features described here to alpha 8 preview in addition to some small changes. Summary of changes: Changes to mega stations, textures and a few more…
- Jumpdrive
New Update: Debugging
A new minor update has been deployed, it applies some of the debugging features described here to alpha 8 preview in addition to some small changes. Summary of changes: Changes to mega stations, textures and a few more…
- Jumpdrive
Alpha 8 Preview Live
Summary of Changes: Art: New ships New cockpits New megastation hangar and re-modeled exterior Game: New Transit visual effects (active when post-processing is enabled) Better ship thruster visual effects Lighting chang…
- Jumpdrive
Alpha 7.1 Live
Summary of changes: - New ship: Vampire Light Ranger - New cockpits: Cayman shuttle, Omni scout - New design and textures for PF90 cockpit - New design for small starports with more landing pads - Adjusted collision set…
- Jumpdrive
Alpha 7.1 Live
Summary of changes: - New ship: Vampire Light Ranger - New cockpits: Cayman shuttle, Omni scout - New design and textures for PF90 cockpit - New design for small starports with more landing pads - Adjusted collision set…
- Jumpdrive
Alpha 7: Hotfixes 3 Live
Game version: Alpha 7 HF3 Dev Summary of changes: - Fixed issues related to invalid Ships getting serialized (LUA error related to "Fulcrums" and "Tradeships") causing crashes on save. - Fixed issue related to thruster…
- Jumpdrive
Alpha 7: Hotfixes 2 Live
Summary of changes: - Fixed crash caused by Police checking player ship when it's in hyperspace - Fixed issue on save caused by TradeShips trying to serialize invalid objects (that should fix the error: lua serializer '…
- Jumpdrive
Alpha 7: Hotfixes 2 Live
Summary of changes: - Fixed crash caused by Police checking player ship when it's in hyperspace - Fixed issue on save caused by TradeShips trying to serialize invalid objects (that should fix the error: lua serializer '…
- Jumpdrive
Alpha 7: Hotfixes 1 Live
Summary of changes: - Fixed crash caused by Transit/AI when in binary or trinary systems - Corrected default ship firing direction to forward. - Disabled debugging asserts for linux build - Fixed font issue causing Russ…
