Full notes
Full Jumpdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Jumpdrive changes
Summary of Changes: Art:
New ships
New cockpits
New megastation hangar and re-modeled exterior
Game:
New Transit visual effects (active when post-processing is enabled)
Better ship thruster visual effects
Lighting changes
New effects system with OpenGL 3.1 support
Ships and stations moved over to pattern based paint markings system
AI:
New AI now handles all docking actions
Lots of AI improvements and moving NPC ships to new AI
Disabled piracy status on ship-ship collisions
UI:
Better crosshair and lock reticle
Autopilot/Comms UI changes
Fixes:
Fixed an issue causing crash when exiting hyperspace
Fixed issue causing messages to repeat in message log
Fixed instability issues caused by dlls with mixed visual studio versions
Fixed crash caused by perlin noise functions overflowing
Fixed crash caused by NPCs trying to fly around invalid bodies
Source
Changelog.gg summarizes and formats this update. How we read updates.
