Full notes
Full Jumpdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
- Balance
- UI and audio
- Fixes
Jumpdrive changes
Summary of Changes: Art:
Completely revamped cities (15+ new buildings)
New City Starport
New Small Starport
Core:
Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting
All Paragon rendering upgraded to the new renderer
Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards
New renderer ported to linux successfully. OSX WIP
Graphics:
New shader-based antialiasing (FXAA)
New tone mapping effect that includes: gamma, exposure, color balance and vignette
New approximate irradiance diffuse/gloss lighting effect on all game models
Game:
New camera freelook feature by default SHIFT + cursor keys
New current mission feature allowing player to set a specific mission as current
Extended mission system to include a variety of new states
New ability to cancel active missions
UI:
Mission info menu now includes Cancel mission button
Missions list shows and allows setting of current mission
Sector view shows destination of current mission
Modified control system to allow more flexibility
Added loading screen between main menu and game start
Fixes:
Fixed issue with specular shininess being set incorrectly
Lots of other small adjustments and fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
