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Steam News6 November 201411y ago

Alpha 9 Live

Summary of Changes: Art: Completely revamped cities (15+ new buildings) New City Starport New Small Starport Core: Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.

Full notes

Full Jumpdrive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix13 additions4 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
  • Balance
  • UI and audio
  • Fixes
addedCompletely revamped cities (15+ new buildings)
addedNew City Starport
addedNew Small Starport
changedRenderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
addedAll Paragon rendering upgraded to the new renderer
changedTested for visual and stability bugs on intel, NVIDIA and AMD graphics cards

Jumpdrive changes

addedCompletely revamped cities (15+ new buildings)
addedNew City Starport
addedNew Small Starport
changedRenderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
addedAll Paragon rendering upgraded to the new renderer

Summary of Changes: Art:

  • Completely revamped cities (15+ new buildings)

  • New City Starport

  • New Small Starport

Core:

  • Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)

  • All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting

  • All Paragon rendering upgraded to the new renderer

  • Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards

  • New renderer ported to linux successfully. OSX WIP

Graphics:

  • New shader-based antialiasing (FXAA)

  • New tone mapping effect that includes: gamma, exposure, color balance and vignette

  • New approximate irradiance diffuse/gloss lighting effect on all game models

Game:

  • New camera freelook feature by default SHIFT + cursor keys

  • New current mission feature allowing player to set a specific mission as current

  • Extended mission system to include a variety of new states

  • New ability to cancel active missions

UI:

  • Mission info menu now includes Cancel mission button

  • Missions list shows and allows setting of current mission

  • Sector view shows destination of current mission

  • Modified control system to allow more flexibility

  • Added loading screen between main menu and game start

Fixes:

  • Fixed issue with specular shininess being set incorrectly

  • Lots of other small adjustments and fixes

Source

Steam News / 6 November 2014

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