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Full Jump Space update
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Repeated intro
Hey again, Jumpers!
What changed
- Events
- Gameplay
- Performance
- Balance
A smaller Quality of Life update is now live!
We have some improvements that we wanted to push live now, rather than wait until the Summer update.
Better Lobby Browser
The Lobby Browser now displays a lot more information - Current Mission, Challenge Rating, Amount of Jumps, Ship, Host Region, Player Number.
You will also be able to set a Password for your lobby, and generate a sharable link to easily invite people without needing to add them on Steam etc.
DX12 Loading
If you're launching Jump Space with the DX12 option, then you've seen this screen before.
We've reworked the shader warm-up to perform better, reducing the load times and fixing some of that stutter you may have experienced when a visual effects loads for the first time in a level.
Hammerhead Ship / Recapping the last Dev Stream
As we revealed in the last Dev Stream, this is the work-in-progress Hammerhead! You'll get to test this 3rd player ship later in June when it hits the experimental branch.
The Hammerhead is a real tank, bigger and slower than the Catamaran. It has no Pilot weapons whatsoever, but instead has 4 Gunner stations and 4 Special Weapon slots along the sides for maximum firepower.
We will also add a new Minigun Special Weapon, so you can rock 4 Miniguns, or 2 Miniguns and 2 Railguns - whatever mix of Special Weapons you want.
The Hammerhead is definitely optimal for a crew of 4, but we can't wait to see smaller crews handle this beast as well.
We're sure you will have a lot of questions, like the Power Grid or Ammo size to accomodate all these components, how much Health or Shields it will have, how big is the interior, will there be too many fires to handle if it's so large etc.
We anticipate this and rest assured, we are accounting for all of this to make sure it's a balanced and viable ship. This is just a WIP sneak peek, and you'll learn a lot more soon and in June.
But with that being said...
Reworking Ship Health / Player Weapons
Eagle-eyed viewers of the stream noticed that the HUD looks very different now.
We're haven't given any details yet on what all this means (please look forward to the next Dev Stream) but the reworked Ship Health system will change a lot. So when it comes to core health, ship shields, ship emergencies - Forget everything you know and look forward to some great changes.
🚨 We also let slip that how you collect Player Weapons are being greatly changed as well. 🚨
We know that a super common feedback has been"why aren't weapons permanent, make a weapon storage locker, losing my MK3 gun feels awful"or other similar quotes.
Which is totally valid feedback!
So we're fixing all of these points in the next update.
Not promising that we're literally adding a storage locker for weapons, but we guarantee you'll be very happy with the new weapon system if you've also been wanting some changes to how weapon looting works.
So, ARE YOU EXCITED YET for all of this to drop in the Summer update?
It truly will be our best update yet. We will share more details in the next Dev Stream, and again - you'll be able to test the new update sometime in June when it comes to the Experimental branch on Steam.
Keep an eye on our socials and Discord!
So again, lots of stuff happening in June!
For now, enjoy the Quality of Life update ːggxxacmayː
The Keepsake Crew
Source
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