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Steam News28 April 20262mo ago

Jump King Quest fully launches on May 25th!

We’re happy to announce that Jump King Quest is leaping out of Early Access with its full release 1.0 “Phantom Update” on the 25th of May!

In this update2

Full notes

Full JUMP KING QUEST update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
addedSince we first launched on Early Access in February of last year, we’ve updated Jump King Quest a lot with quality of life improvements and balancing fixes, and the Redcrown update added new bosses and levels to the beginning of the game. But we’ve been grinding hard since last summer to finish the final parts!
addedSo what does the Phantom Update actually mean for the game?With the full release, we’re not only adding new levels and bosses, the game as a whole has been reworked fundamentally - revamping UI and gameplay systems, fleshing out the story and making the experience fuller in every way. We picked out a few from our discord for some closed testing of the full update, and they put their regular sessions with the old version on hold once they got a taste for the new stuff…
addedSo what does the Phantom Update actually mean for the game?We made a road-map post last year with a list of features that we wanted to add, and we've actually managed to tick off everything on the list and more!
changedSo what does the Phantom Update actually mean for the game?Curses (gameplay modifiers unlocked by beating the game)
changedSo what does the Phantom Update actually mean for the game?Star Smithing (re-rolling for the weapon quality you have a chance to get when getting items from enemies or chests)
addedSo what does the Phantom Update actually mean for the game?New quests and characters throughout the whole game

JUMP KING QUEST changes

addedSince we first launched on Early Access in February of last year, we’ve updated Jump King Quest a lot with quality of life improvements and balancing fixes, and the Redcrown update added new bosses and levels to the beginning of the game. But we’ve been grinding hard since last summer to finish the final parts!
addedWith the full release, we’re not only adding new levels and bosses, the game as a whole has been reworked fundamentally - revamping UI and gameplay systems, fleshing out the story and making the experience fuller in every way. We picked out a few from our discord for some closed testing of the full update, and they put their regular sessions with the old version on hold once they got a taste for the new stuff…
addedWe made a road-map post last year with a list of features that we wanted to add, and we've actually managed to tick off everything on the list and more!
changedCurses (gameplay modifiers unlocked by beating the game)
changedStar Smithing (re-rolling for the weapon quality you have a chance to get when getting items from enemies or chests)

We’re happy to announce that Jump King Quest is leaping out of Early Access with its full release 1.0 “Phantom Update” on the 25th of May!

Since we first launched on Early Access in February of last year, we’ve updated Jump King Quest a lot with quality of life improvements and balancing fixes, and the Redcrown update added new bosses and levels to the beginning of the game. But we’ve been grinding hard since last summer to finish the final parts!

So what does the Phantom Update actually mean for the game?

With the full release, we’re not only adding new levels and bosses, the game as a whole has been reworked fundamentally - revamping UI and gameplay systems, fleshing out the story and making the experience fuller in every way. We picked out a few from our discord for some closed testing of the full update, and they put their regular sessions with the old version on hold once they got a taste for the new stuff…

We made a road-map post last year with a list of features that we wanted to add, and we've actually managed to tick off everything on the list and more!

  • Curses (gameplay modifiers unlocked by beating the game)

  • Ranged weapons (including GUNS!)

  • Star Smithing (re-rolling for the weapon quality you have a chance to get when getting items from enemies or chests)

  • Pocket (quick-item system)

  • Emotes

  • Custom starter class

  • New quests and characters throughout the whole game

  • Cutscenes for intro and ending

  • New armors and weapons

  • The Phantom Tower

Our goal for this whole Jump King Quest project was to step away from from the minimalism and viewer-focus of the original, and add a lot of stuff to find and tinker around with that makes it more fun (and funny) for the players. Basically to make the most retardedly ambitious “foddian” game in existence, but also have a lot of cool and interesting tools in it! With the 1.0 update, we hope you’ll find - as we do - that the game is accomplishing this vision in a satisfying way!

What’s more, in 1.0 there will (of course) be a Smoking Hot Babe at The Top!

Stay tuned here, follow us on twitter and join our discord for an announcement on the deluxe edition content soon! (everyone who bought the game before the price drop will get the deluxe content for free!)

/Team Nexile

Source

Steam News / 28 April 2026

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