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Steam News2 June 20261mo ago

Patch v1.0.1:613 - Phantom Tower Tweaks

This patch focuses on some tweaks to the level design of Phantom Tower and a few bugfixes!

In this update3

Full notes

Full JUMP KING QUEST update

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What changed

4 fixes3 additions4 changes3 removals
  • Fixes
  • Gameplay
fixedBugfixesFixed issue where player would be teleported to the wrong place when player disconnected from a host after multiple teleports had previously tried to move the player at the same time (now only the first teleport to trigger will move the player).
fixedBugfixesFixed issue where enemies of different factions could become stuck walking against each other when both were trying to get to the player.
removedPhantom TowerRemoved door from Phantom Gatehouse to right side of Phantom Courtyard Front to make pathing less confusing.
changedPhantom TowerTweaked camera zone to direct downwards at Courtyard Front's top right door.
addedPhantom TowerAdded Coffee With Sugar pickup in a dropdown pocket at Phantom Courtyard Front.
addedPhantom TowerAdded a hidden fall-catch on the right side of Phantom Pinnacles to mitigate some uninteresting runbacks.

JUMP KING QUEST changes

fixedFixed issue where player would be teleported to the wrong place when player disconnected from a host after multiple teleports had previously tried to move the player at the same time (now only the first teleport to trigger will move the player).
fixedFixed issue where enemies of different factions could become stuck walking against each other when both were trying to get to the player.
removedRemoved door from Phantom Gatehouse to right side of Phantom Courtyard Front to make pathing less confusing.
changedTweaked camera zone to direct downwards at Courtyard Front's top right door.
addedAdded Coffee With Sugar pickup in a dropdown pocket at Phantom Courtyard Front.

This patch focuses on some tweaks to the level design of Phantom Tower and a few bugfixes!

Bugfixes

  • Fixed issue where player would be teleported to the wrong place when player disconnected from a host after multiple teleports had previously tried to move the player at the same time (now only the first teleport to trigger will move the player).

  • Fixed issue where enemies of different factions could become stuck walking against each other when both were trying to get to the player.

  • Some fixes for unnoticeable bugs that bloated log files with errors

Phantom Tower

  • Slightly streamlined level pathing for discovery of the lever:

  • Replaced middle phantom guardian's door with Wrench door (and lock) to provide a better hint.

  • Removed door from Phantom Gatehouse to right side of Phantom Courtyard Front to make pathing less confusing.

  • Tweaked camera zone to direct downwards at Courtyard Front's top right door.

  • Added Coffee With Sugar pickup in a dropdown pocket at Phantom Courtyard Front.

  • Added a hidden fall-catch on the right side of Phantom Pinnacles to mitigate some uninteresting runbacks.

  • Increase strength of wind zones under Phantom Pinnacles to avoid consequential pathing confusion from removing the Gatehouse door.

  • Tweaked exit slope at Phantom Krulk's fall destination to more consistently catch players.

  • Tweaked camera zones for the hidden jumps on right side Phantom Pinnacles.

Misc

  • Added fresnel to boss (yellow) humorjar for visibility in dark areas

  • Fixed some platforms to make sure you don't get stuck in a loop while cursed with Serpent's Slip

  • Boghands now become dazed after the bell in the Bog Beach cave is rung, no longer attacking the player.

  • Made aggro distance for Boghands larger to counteract them not being set to aggro on spawn (which was needed to accomplish the above point).

  • Fixed a camera zone in first swing blade room of Demonbaron Keep to remove "popping"

  • Some humoral roots have started to grow outside Redcrown Cavalry's 2nd entrance

  • Oinko's Key is now properly consumed upon use

Source

Steam News / 2 June 2026

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