In this update3
Full notes
Full JUMP KING QUEST update
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What changed
- Fixes
- Gameplay
JUMP KING QUEST changes
This patch focuses on some tweaks to the level design of Phantom Tower and a few bugfixes!
Bugfixes
Fixed issue where player would be teleported to the wrong place when player disconnected from a host after multiple teleports had previously tried to move the player at the same time (now only the first teleport to trigger will move the player).
Fixed issue where enemies of different factions could become stuck walking against each other when both were trying to get to the player.
Some fixes for unnoticeable bugs that bloated log files with errors
Phantom Tower
Slightly streamlined level pathing for discovery of the lever:
Replaced middle phantom guardian's door with Wrench door (and lock) to provide a better hint.
Removed door from Phantom Gatehouse to right side of Phantom Courtyard Front to make pathing less confusing.
Tweaked camera zone to direct downwards at Courtyard Front's top right door.
Added Coffee With Sugar pickup in a dropdown pocket at Phantom Courtyard Front.
Added a hidden fall-catch on the right side of Phantom Pinnacles to mitigate some uninteresting runbacks.
Increase strength of wind zones under Phantom Pinnacles to avoid consequential pathing confusion from removing the Gatehouse door.
Tweaked exit slope at Phantom Krulk's fall destination to more consistently catch players.
Tweaked camera zones for the hidden jumps on right side Phantom Pinnacles.
Misc
Added fresnel to boss (yellow) humorjar for visibility in dark areas
Fixed some platforms to make sure you don't get stuck in a loop while cursed with Serpent's Slip
Boghands now become dazed after the bell in the Bog Beach cave is rung, no longer attacking the player.
Made aggro distance for Boghands larger to counteract them not being set to aggro on spawn (which was needed to accomplish the above point).
Fixed a camera zone in first swing blade room of Demonbaron Keep to remove "popping"
Some humoral roots have started to grow outside Redcrown Cavalry's 2nd entrance
Oinko's Key is now properly consumed upon use
Source
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