Full notes
Full JUMP KING QUEST update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- UI and audio
- Gameplay
JUMP KING QUEST changes
You are hereby invited to join our first Pre Phantom playtest for Jump King Quest, happening this friday!
This is the first playtest in a series of planned sessions leading up to launch.
The test will begin around 19:00 CEST on Friday, April 10th and will run for approx. 24 hours.
To take part in the playtest, join our discord and turn on notifications for this thread. You will receive the key and instructions for how to join there before the test begins!
Note that some of the new content has been disabled for this public test - this test will be focused on the gameplay, new systems and to check for stability.
We would be grateful if you’d like to join, and help us check for issues and discuss your thoughts!
A thread for this express purpose will be set up in our discord server, where we will be able to see and respond quickly, but you are also free to post about your experience in any way shape or form here on Steam or elsewhere.
Included in the test build:
System changes, including UI changes.
Gameplay/Combat changes
The Archer starter-class - “Stringent”
The duelling system
Ranged weapons
Emotes
Pocket (quick item) system
NOT included in the test build:
Cutscenes
Most new NPCs
Star Smithing
Curses
New PvP Arenas in Boglink Shrine
Redcrown Proper and all areas beyond it
Important: This and upcoming tests are semi-closed; you need to own the game to be able to join!
Also note that your old saves will not work in this build, and that saves created in this build will not work on regular release-builds.
See you in Boglink!
Turn on notifications in the discord thread to get the secret pass-phrase!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
