In this update2
Full notes
Full JUMP KING QUEST update
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What changed
- Fixes
- Gameplay
- Server
- Balance
JUMP KING QUEST changes
This is a minor patch with some balance and bugfixes, as well as a potential fix for some connectivity issues, though we rely on your continued reports to see if it has any noticeable effect!
Fixes
Fixed issue with jump input buffer when landing on edges of platforms with Serpent's Slip
Fixed Macheane Gonne and Vicar's Sickle and Dagger getting extra hits when the player weighed more
Fixed bug causing combos to stop working above certain weights in PvP
Fix bug with aether/rust being put on the autoequipped weapon after a boss kill while using Trust in Fortune
Made some tweaks to the matchmaking server and the client to hopefully reduce connectivity issues
Fixed issue with damage display for Macheane Gonne
Balance
Increased Macheane Gonne's heavy attack damage by 66%
Macheane Gonne can now hit multiple enemies at once
Weight now only affects recovery past the last hit event (impacts weapons with multiple hits)
Increased attack recovery slowdown when encumbered from 1.33 to 1.4
Tweaked drop rate of High Order Knights armor from 2% -> 3%
Tweaked drop rate of High Order Knight Crossbows armor from 1.5% -> 3%
Source
Changelog.gg summarizes and formats this update. How we read updates.
