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Steam News11 June 202624d ago

Patch v1.0.2:631

This is a minor patch with some balance and bugfixes, as well as a potential fix for some connectivity issues, though we rely on your continued reports to see if it has any noticeable effect!

In this update2

Full notes

Full JUMP KING QUEST update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition6 changes0 removals
  • Fixes
  • Gameplay
  • Server
  • Balance
changedThis is a minor patch with some balance and bugfixes, as well as a potential fix for some connectivity issues, though we rely on your continued reports to see if it has any noticeable effect!
fixedFixesFixed issue with jump input buffer when landing on edges of platforms with Serpent's Slip
fixedFixesFixed Macheane Gonne and Vicar's Sickle and Dagger getting extra hits when the player weighed more
fixedFixesFixed bug causing combos to stop working above certain weights in PvP
fixedFixesFix bug with aether/rust being put on the autoequipped weapon after a boss kill while using Trust in Fortune
fixedFixesMade some tweaks to the matchmaking server and the client to hopefully reduce connectivity issues
attack recovery slowdown when encumbered1.331.4attack recovery slowdown when encumbered increased, buffTweaked drop rate of High Order Knights armor2%3%Tweaked drop rate of High Order Knights armor increased, buffTweaked drop rate of High Order Knight Crossbows armor1.5%3%Tweaked drop rate of High Order Knight Crossbows armor increased, buff

JUMP KING QUEST changes

changedThis is a minor patch with some balance and bugfixes, as well as a potential fix for some connectivity issues, though we rely on your continued reports to see if it has any noticeable effect!
fixedFixed issue with jump input buffer when landing on edges of platforms with Serpent's Slip
fixedFixed Macheane Gonne and Vicar's Sickle and Dagger getting extra hits when the player weighed more
fixedFixed bug causing combos to stop working above certain weights in PvP
fixedFix bug with aether/rust being put on the autoequipped weapon after a boss kill while using Trust in Fortune

This is a minor patch with some balance and bugfixes, as well as a potential fix for some connectivity issues, though we rely on your continued reports to see if it has any noticeable effect!

Fixes

  • Fixed issue with jump input buffer when landing on edges of platforms with Serpent's Slip

  • Fixed Macheane Gonne and Vicar's Sickle and Dagger getting extra hits when the player weighed more

  • Fixed bug causing combos to stop working above certain weights in PvP

  • Fix bug with aether/rust being put on the autoequipped weapon after a boss kill while using Trust in Fortune

  • Made some tweaks to the matchmaking server and the client to hopefully reduce connectivity issues

  • Fixed issue with damage display for Macheane Gonne

Balance

  • Increased Macheane Gonne's heavy attack damage by 66%

  • Macheane Gonne can now hit multiple enemies at once

  • Weight now only affects recovery past the last hit event (impacts weapons with multiple hits)

  • Increased attack recovery slowdown when encumbered from 1.33 to 1.4

  • Tweaked drop rate of High Order Knights armor from 2% -> 3%

  • Tweaked drop rate of High Order Knight Crossbows armor from 1.5% -> 3%

Source

Steam News / 11 June 2026

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