[April Fools 2023] The Next Era of Jump Adventures
Introducing Jump Adventures 2: the largest technical leap for the familiar formula.
Full notes
Full Jump Adventures update
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What changed
0 fixes3 additions2 changes0 removals
Gameplay
UI and audio
Compatibility
addedLeveling up The WorldsJump Adventures 2 was built from the ground up on the new Godot 5 engine and its 2D pixel-by-pixel sprite raytracing renderer ™ based on DirectX 13 , opening doors for numerous physically-based visual enhancements like Bloom , Lens Flare , and ultra bleeding edge mesh-based trails to the table.
addedGame ChangerNew foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment.
addedRealistic AudioAll sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine.
changedRealistic AudioJumping and sliding was never so immersive before.
changedThere's More to ComeJump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months.
Jump Adventures changes
addedJump Adventures 2 was built from the ground up on the new Godot 5 engine and its 2D pixel-by-pixel sprite raytracing renderer ™ based on DirectX 13 , opening doors for numerous physically-based visual enhancements like Bloom , Lens Flare , and ultra bleeding edge mesh-based trails to the table.
addedNew foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment.
addedAll sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine.
changedJumping and sliding was never so immersive before.
changedJump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months.
Introducing Jump Adventures 2: the largest technical leap for the familiar formula.
Leveling up The Worlds
Jump Adventures 2 was built from the ground up on the new Godot 5 engine and its 2D pixel-by-pixel sprite raytracing renderer ™ based on DirectX 13, opening doors for numerous physically-based visual enhancements like Bloom, Lens Flare, and ultra bleeding edge mesh-based trails to the table.
Game Changer
New foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment.
No matter how you jump your jump or slide your slide: the end result will always stay convincing.
Realistic Audio
All sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine.
Jumping and sliding was never so immersive before.
There's More to Come
Jump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months.